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OpenSim
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Client provided parameters for avatar movement More...


Public Member Functions | |
| AgentUpdateArgs () | |
Public Attributes | |
| UUID | AgentID |
| Agent's unique ID More... | |
| Quaternion | BodyRotation |
| Rotation of the avatar's body More... | |
| Vector3 | CameraAtAxis |
| AT portion of the camera matrix More... | |
| Vector3 | CameraCenter |
| Position of the camera in the Scene More... | |
| Vector3 | CameraLeftAxis |
| Vector3 | CameraUpAxis |
| uint | ControlFlags |
| Bitflag field for agent movement. Fly, forward, backward, turn left, turn right, go up, go down, Straffe, etc. More... | |
| float | Far |
| Agent's client Draw distance setting More... | |
| byte | Flags |
| Quaternion | HeadRotation |
| Rotation of the avatar's head More... | |
| UUID | SessionID |
| Session Id More... | |
| byte | State |
| Vector3 | ClientAgentPosition |
| bool | UseClientAgentPosition |
Client provided parameters for avatar movement
Definition at line 36 of file AgentUpdateArgs.cs.
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inline |
Definition at line 85 of file AgentUpdateArgs.cs.
| UUID OpenSim.Framework.AgentUpdateArgs.AgentID |
Agent's unique ID
Definition at line 41 of file AgentUpdateArgs.cs.
| Quaternion OpenSim.Framework.AgentUpdateArgs.BodyRotation |
Rotation of the avatar's body
Definition at line 46 of file AgentUpdateArgs.cs.
| Vector3 OpenSim.Framework.AgentUpdateArgs.CameraAtAxis |
AT portion of the camera matrix
Definition at line 51 of file AgentUpdateArgs.cs.
| Vector3 OpenSim.Framework.AgentUpdateArgs.CameraCenter |
Position of the camera in the Scene
Definition at line 56 of file AgentUpdateArgs.cs.
| Vector3 OpenSim.Framework.AgentUpdateArgs.CameraLeftAxis |
Definition at line 57 of file AgentUpdateArgs.cs.
| Vector3 OpenSim.Framework.AgentUpdateArgs.CameraUpAxis |
Definition at line 58 of file AgentUpdateArgs.cs.
| Vector3 OpenSim.Framework.AgentUpdateArgs.ClientAgentPosition |
Definition at line 82 of file AgentUpdateArgs.cs.
| uint OpenSim.Framework.AgentUpdateArgs.ControlFlags |
Bitflag field for agent movement. Fly, forward, backward, turn left, turn right, go up, go down, Straffe, etc.
Definition at line 63 of file AgentUpdateArgs.cs.
| float OpenSim.Framework.AgentUpdateArgs.Far |
Agent's client Draw distance setting
Definition at line 68 of file AgentUpdateArgs.cs.
| byte OpenSim.Framework.AgentUpdateArgs.Flags |
Definition at line 69 of file AgentUpdateArgs.cs.
| Quaternion OpenSim.Framework.AgentUpdateArgs.HeadRotation |
Rotation of the avatar's head
Definition at line 74 of file AgentUpdateArgs.cs.
| UUID OpenSim.Framework.AgentUpdateArgs.SessionID |
Session Id
Definition at line 79 of file AgentUpdateArgs.cs.
| byte OpenSim.Framework.AgentUpdateArgs.State |
Definition at line 80 of file AgentUpdateArgs.cs.
| bool OpenSim.Framework.AgentUpdateArgs.UseClientAgentPosition |
Definition at line 83 of file AgentUpdateArgs.cs.
1.8.6