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OpenSim.Framework.AgentUpdateArgs Class Reference

Client provided parameters for avatar movement More...

Inheritance diagram for OpenSim.Framework.AgentUpdateArgs:
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Collaboration diagram for OpenSim.Framework.AgentUpdateArgs:
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Public Member Functions

 AgentUpdateArgs ()
 

Public Attributes

UUID AgentID
 Agent's unique ID More...
 
Quaternion BodyRotation
 Rotation of the avatar's body More...
 
Vector3 CameraAtAxis
 AT portion of the camera matrix More...
 
Vector3 CameraCenter
 Position of the camera in the Scene More...
 
Vector3 CameraLeftAxis
 
Vector3 CameraUpAxis
 
uint ControlFlags
 Bitflag field for agent movement. Fly, forward, backward, turn left, turn right, go up, go down, Straffe, etc. More...
 
float Far
 Agent's client Draw distance setting More...
 
byte Flags
 
Quaternion HeadRotation
 Rotation of the avatar's head More...
 
UUID SessionID
 Session Id More...
 
byte State
 
Vector3 ClientAgentPosition
 
bool UseClientAgentPosition
 

Detailed Description

Client provided parameters for avatar movement

Definition at line 36 of file AgentUpdateArgs.cs.

Constructor & Destructor Documentation

OpenSim.Framework.AgentUpdateArgs.AgentUpdateArgs ( )
inline

Definition at line 85 of file AgentUpdateArgs.cs.

Member Data Documentation

UUID OpenSim.Framework.AgentUpdateArgs.AgentID

Agent's unique ID

Definition at line 41 of file AgentUpdateArgs.cs.

Quaternion OpenSim.Framework.AgentUpdateArgs.BodyRotation

Rotation of the avatar's body

Definition at line 46 of file AgentUpdateArgs.cs.

Vector3 OpenSim.Framework.AgentUpdateArgs.CameraAtAxis

AT portion of the camera matrix

Definition at line 51 of file AgentUpdateArgs.cs.

Vector3 OpenSim.Framework.AgentUpdateArgs.CameraCenter

Position of the camera in the Scene

Definition at line 56 of file AgentUpdateArgs.cs.

Vector3 OpenSim.Framework.AgentUpdateArgs.CameraLeftAxis

Definition at line 57 of file AgentUpdateArgs.cs.

Vector3 OpenSim.Framework.AgentUpdateArgs.CameraUpAxis

Definition at line 58 of file AgentUpdateArgs.cs.

Vector3 OpenSim.Framework.AgentUpdateArgs.ClientAgentPosition

Definition at line 82 of file AgentUpdateArgs.cs.

uint OpenSim.Framework.AgentUpdateArgs.ControlFlags

Bitflag field for agent movement. Fly, forward, backward, turn left, turn right, go up, go down, Straffe, etc.

Definition at line 63 of file AgentUpdateArgs.cs.

float OpenSim.Framework.AgentUpdateArgs.Far

Agent's client Draw distance setting

Definition at line 68 of file AgentUpdateArgs.cs.

byte OpenSim.Framework.AgentUpdateArgs.Flags

Definition at line 69 of file AgentUpdateArgs.cs.

Quaternion OpenSim.Framework.AgentUpdateArgs.HeadRotation

Rotation of the avatar's head

Definition at line 74 of file AgentUpdateArgs.cs.

UUID OpenSim.Framework.AgentUpdateArgs.SessionID

Session Id

Definition at line 79 of file AgentUpdateArgs.cs.

byte OpenSim.Framework.AgentUpdateArgs.State

Definition at line 80 of file AgentUpdateArgs.cs.

bool OpenSim.Framework.AgentUpdateArgs.UseClientAgentPosition

Definition at line 83 of file AgentUpdateArgs.cs.


The documentation for this class was generated from the following file: