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AgentUpdateArgs.cs
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27 
28 using System;
29 using OpenMetaverse;
30 
31 namespace OpenSim.Framework
32 {
36  public class AgentUpdateArgs : EventArgs
37  {
41  public UUID AgentID;
42 
46  public Quaternion BodyRotation;
47 
51  public Vector3 CameraAtAxis;
52 
56  public Vector3 CameraCenter;
57  public Vector3 CameraLeftAxis;
58  public Vector3 CameraUpAxis;
59 
63  public uint ControlFlags;
64 
68  public float Far;
69  public byte Flags;
70 
74  public Quaternion HeadRotation;
75 
79  public UUID SessionID;
80  public byte State;
81 
82  public Vector3 ClientAgentPosition;
84 
85  public AgentUpdateArgs()
86  {
87  UseClientAgentPosition = false;
88  }
89  }
90 }
uint ControlFlags
Bitflag field for agent movement. Fly, forward, backward, turn left, turn right, go up...
Client provided parameters for avatar movement
float Far
Agent's client Draw distance setting
Quaternion HeadRotation
Rotation of the avatar's head
Quaternion BodyRotation
Rotation of the avatar's body
UUID AgentID
Agent's unique ID
Vector3 CameraAtAxis
AT portion of the camera matrix
Vector3 CameraCenter
Position of the camera in the Scene