31 namespace OpenSim.Framework
87 UseClientAgentPosition =
false;
uint ControlFlags
Bitflag field for agent movement. Fly, forward, backward, turn left, turn right, go up...
Client provided parameters for avatar movement
float Far
Agent's client Draw distance setting
bool UseClientAgentPosition
Quaternion HeadRotation
Rotation of the avatar's head
Quaternion BodyRotation
Rotation of the avatar's body
UUID AgentID
Agent's unique ID
Vector3 ClientAgentPosition
Vector3 CameraAtAxis
AT portion of the camera matrix
Vector3 CameraCenter
Position of the camera in the Scene