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ZeroMesher.cs
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27 
28 using System;
29 using System.Reflection;
30 using OpenSim.Framework;
31 using OpenSim.Region.Framework.Scenes;
32 using OpenSim.Region.Framework.Interfaces;
33 using OpenSim.Region.PhysicsModules.SharedBase;
34 using OpenMetaverse;
35 using Nini.Config;
36 using Mono.Addins;
37 using log4net;
38 
39 /*
40  * This is the zero mesher.
41  * Whatever you want him to mesh, he can't, telling you that by responding with a null pointer.
42  * Effectivly this is for switching off meshing and for testing as each physics machine should deal
43  * with the null pointer situation.
44  * But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even
45  * if it's a dump one like this.
46  * Note, that this mesher is *not* living in a module but in the manager itself, so
47  * it's always availabe and thus the default in case of configuration errors
48 */
49 
50 namespace OpenSim.Region.PhysicsModule.Meshing
51 {
52 
53  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ZeroMesher")]
55  {
56  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
57  private bool m_Enabled = false;
58 
59  #region INonSharedRegionModule
60  public string Name
61  {
62  get { return "ZeroMesher"; }
63  }
64 
65  public Type ReplaceableInterface
66  {
67  get { return null; }
68  }
69 
70  public void Initialise(IConfigSource source)
71  {
72  // TODO: Move this out of Startup
73  IConfig config = source.Configs["Startup"];
74  if (config != null)
75  {
76  // This is the default Mesher
77  string mesher = config.GetString("meshing", Name);
78  if (mesher == Name)
79  m_Enabled = true;
80  }
81  }
82 
83  public void Close()
84  {
85  }
86 
87  public void AddRegion(Scene scene)
88  {
89  if (!m_Enabled)
90  return;
91 
92  scene.RegisterModuleInterface<IMesher>(this);
93  }
94 
95  public void RemoveRegion(Scene scene)
96  {
97  if (!m_Enabled)
98  return;
99 
100  scene.UnregisterModuleInterface<IMesher>(this);
101  }
102 
103  public void RegionLoaded(Scene scene)
104  {
105  if (!m_Enabled)
106  return;
107  }
108  #endregion
109 
110  #region IMesher
111  public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
112  {
113  return CreateMesh(primName, primShape, size, lod, false);
114  }
115 
116  public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
117  {
118  return CreateMesh(primName, primShape, size, lod, false);
119  }
120 
121  public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex,bool forOde)
122  {
123  return CreateMesh(primName, primShape, size, lod, false);
124  }
125 
126  public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
127  {
128  // Remove the reference to the encoded JPEG2000 data so it can be GCed
129  primShape.SculptData = OpenMetaverse.Utils.EmptyBytes;
130 
131  return null;
132  }
133 
134  public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
135  {
136  return null;
137  }
138 
139  public void ReleaseMesh(IMesh mesh) { }
140  public void ExpireReleaseMeshs() { }
141  public void ExpireFileCache() { }
142 
143  #endregion
144  }
145 }
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde)
Definition: ZeroMesher.cs:121
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
Definition: ZeroMesher.cs:111
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
Definition: ZeroMesher.cs:103
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
Definition: ZeroMesher.cs:116
IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
Definition: ZeroMesher.cs:134
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
Definition: ZeroMesher.cs:126
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
Definition: ZeroMesher.cs:87
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
Definition: ZeroMesher.cs:83
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
Definition: ZeroMesher.cs:95
void Initialise(IConfigSource source)
This is called to initialize the region module. For shared modules, this is called exactly once...
Definition: ZeroMesher.cs:70