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ThrottleOutPacketType.cs
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27 
28 using System;
29 
30 namespace OpenSim.Framework
31 {
32  public enum ThrottleOutPacketType : int
33  {
35  Unknown = -1,
37  Resend = 0,
39  Land = 1,
41  Wind = 2,
43  Cloud = 3,
45  Task = 4,
47  Texture = 5,
49  Asset = 6,
50 
51  HighPriority = 128,
52  }
53 
54  [Flags]
56  {
57  Land = 1 << 0,
58  Wind = 1 << 1,
59  Cloud = 1 << 2,
60  Task = 1 << 3,
61  Texture = 1 << 4,
62  Asset = 1 << 5,
63  }
64 }
Any packets that do not fit into the other throttles
Non-texture assets
Unthrottled packets
Packets that are being resent