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ThrottleOutPacketType.cs File Reference

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Namespaces

package  OpenSim.Framework
 

Enumerations

enum  OpenSim.Framework.ThrottleOutPacketType : int {
  OpenSim.Framework.ThrottleOutPacketType.Unknown = -1, OpenSim.Framework.ThrottleOutPacketType.Resend = 0, OpenSim.Framework.ThrottleOutPacketType.Land = 1, OpenSim.Framework.ThrottleOutPacketType.Wind = 2,
  OpenSim.Framework.ThrottleOutPacketType.Cloud = 3, OpenSim.Framework.ThrottleOutPacketType.Task = 4, OpenSim.Framework.ThrottleOutPacketType.Texture = 5, OpenSim.Framework.ThrottleOutPacketType.Asset = 6,
  OpenSim.Framework.ThrottleOutPacketType.HighPriority = 128
}
 
enum  OpenSim.Framework.ThrottleOutPacketTypeFlags {
  OpenSim.Framework.ThrottleOutPacketTypeFlags.Land = 1 << 0, OpenSim.Framework.ThrottleOutPacketTypeFlags.Wind = 1 << 1, OpenSim.Framework.ThrottleOutPacketTypeFlags.Cloud = 1 << 2, OpenSim.Framework.ThrottleOutPacketTypeFlags.Task = 1 << 3,
  OpenSim.Framework.ThrottleOutPacketTypeFlags.Texture = 1 << 4, OpenSim.Framework.ThrottleOutPacketTypeFlags.Asset = 1 << 5
}