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enum | OpenSim.Framework.ThrottleOutPacketType : int {
OpenSim.Framework.ThrottleOutPacketType.Unknown = -1,
OpenSim.Framework.ThrottleOutPacketType.Resend = 0,
OpenSim.Framework.ThrottleOutPacketType.Land = 1,
OpenSim.Framework.ThrottleOutPacketType.Wind = 2,
OpenSim.Framework.ThrottleOutPacketType.Cloud = 3,
OpenSim.Framework.ThrottleOutPacketType.Task = 4,
OpenSim.Framework.ThrottleOutPacketType.Texture = 5,
OpenSim.Framework.ThrottleOutPacketType.Asset = 6,
OpenSim.Framework.ThrottleOutPacketType.HighPriority = 128
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enum | OpenSim.Framework.ThrottleOutPacketTypeFlags {
OpenSim.Framework.ThrottleOutPacketTypeFlags.Land = 1 << 0,
OpenSim.Framework.ThrottleOutPacketTypeFlags.Wind = 1 << 1,
OpenSim.Framework.ThrottleOutPacketTypeFlags.Cloud = 1 << 2,
OpenSim.Framework.ThrottleOutPacketTypeFlags.Task = 1 << 3,
OpenSim.Framework.ThrottleOutPacketTypeFlags.Texture = 1 << 4,
OpenSim.Framework.ThrottleOutPacketTypeFlags.Asset = 1 << 5
} |
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