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TerrainModuleTests.cs
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27 
28 using System;
29 using NUnit.Framework;
30 using OpenSim.Framework;
31 using OpenSim.Region.CoreModules.World.Terrain;
32 using OpenSim.Region.Framework.Scenes;
33 using OpenSim.Tests.Common;
34 
35 namespace OpenSim.Region.CoreModules.Terrain.Tests
36 {
38  {
39  [Test]
40  public void TestTerrainFill()
41  {
42  TestHelpers.InMethod();
43 // TestHelpers.EnableLogging();
44 
45  //UUID userId = TestHelpers.ParseTail(0x1);
46 
47  TerrainModule tm = new TerrainModule();
48  Scene scene = new SceneHelpers().SetupScene();
49  SceneHelpers.SetupSceneModules(scene, tm);
50 
51  // Fillheight of 30
52  {
53  double fillHeight = 30;
54 
55  tm.InterfaceFillTerrain(new object[] { fillHeight });
56 
57  double height = scene.Heightmap[128, 128];
58 
59  Assert.AreEqual(fillHeight, height);
60  }
61 
62  // Max fillheight of 30
63  // According to http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
64  {
65  double fillHeight = 508;
66 
67  tm.InterfaceFillTerrain(new object[] { fillHeight });
68 
69  double height = scene.Heightmap[128, 128];
70 
71  Assert.AreEqual(fillHeight, height);
72  }
73  }
74  }
75 }
Helpers for setting up scenes.
Definition: SceneHelpers.cs:60
Interactive OpenSim region server
Definition: OpenSim.cs:55