29 using System.Collections.Generic;
30 using System.Reflection;
32 using System.Threading;
36 using NUnit.Framework;
38 using OpenSim.Framework;
39 using OpenSim.Region.Framework.Scenes;
40 using OpenSim.Region.Framework.Interfaces;
41 using OpenSim.Region.CoreModules.World.Serialiser;
42 using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
43 using OpenSim.Tests.Common;
45 namespace OpenSim.
Region.Framework.Scenes.Tests
56 TestHelpers.InMethod();
64 TestHelpers.InMethod();
65 UUID regionUuid = TestHelpers.ParseTail(0x1);
70 =
new SceneHelpers().SetupScene(
"scene", regionUuid, 1000, 1000, sizeX, sizeY,
new IniConfigSource());
72 Assert.AreEqual(sizeX, scene.RegionInfo.RegionSizeX);
73 Assert.AreEqual(sizeY, scene.RegionInfo.RegionSizeY);
82 TestHelpers.InMethod();
87 Assert.That(scene.Frame, Is.EqualTo(1));
93 TestHelpers.InMethod();
98 Assert.That(scene.ShuttingDown, Is.True);
99 Assert.That(scene.Active, Is.False);
104 Assert.That(scene.Frame, Is.EqualTo(0));
void TestCreateVarScene()
System.Timers.Timer Timer
void TestUpdateScene()
Very basic scene update test. Should become more elaborate with time.
System.Timers.Timer Timer
Helpers for setting up scenes.