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SceneStatisticsTests.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using NUnit.Framework;
32 using OpenMetaverse;
33 using OpenSim.Framework;
34 using OpenSim.Region.Framework.Scenes;
35 using OpenSim.Tests.Common;
36 
37 namespace OpenSim.Region.Framework.Scenes.Tests
38 {
39  [TestFixture]
41  {
42  private TestScene m_scene;
43 
44  [SetUp]
45  public void Init()
46  {
47  m_scene = new SceneHelpers().SetupScene();
48  }
49 
50  [Test]
52  {
53  Assert.That(m_scene.SceneGraph.GetActiveObjectsCount(), Is.EqualTo(0));
54 
55  UUID ownerId = TestHelpers.ParseTail(0x1);
56  SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(3, ownerId, "so1", 0x10);
57  so1.ScriptSetPhysicsStatus(true);
58  m_scene.AddSceneObject(so1);
59 
60  Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(3));
61  Assert.That(m_scene.SceneGraph.GetActiveObjectsCount(), Is.EqualTo(3));
62 
63  m_scene.DeleteSceneObject(so1, false);
64 
65  Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(0));
66  Assert.That(m_scene.SceneGraph.GetActiveObjectsCount(), Is.EqualTo(0));
67  }
68  }
69 }
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...
Helpers for setting up scenes.
Definition: SceneHelpers.cs:60