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SceneObjectPart.cs File Reference

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Classes

class  OpenSim.Region.Framework.Scenes.SceneObjectPart
 

Namespaces

package  OpenSim.Region.Framework.Scenes
 

Typedefs

using PermissionMask = OpenSim.Framework.PermissionMask
 

Enumerations

enum  OpenSim.Region.Framework.Scenes.Changed : uint {
  OpenSim.Region.Framework.Scenes.Changed.INVENTORY = 1, OpenSim.Region.Framework.Scenes.Changed.COLOR = 2, OpenSim.Region.Framework.Scenes.Changed.SHAPE = 4, OpenSim.Region.Framework.Scenes.Changed.SCALE = 8,
  OpenSim.Region.Framework.Scenes.Changed.TEXTURE = 16, OpenSim.Region.Framework.Scenes.Changed.LINK = 32, OpenSim.Region.Framework.Scenes.Changed.ALLOWED_DROP = 64, OpenSim.Region.Framework.Scenes.Changed.OWNER = 128,
  OpenSim.Region.Framework.Scenes.Changed.REGION = 256, OpenSim.Region.Framework.Scenes.Changed.TELEPORT = 512, OpenSim.Region.Framework.Scenes.Changed.REGION_RESTART = 1024, OpenSim.Region.Framework.Scenes.Changed.MEDIA = 2048,
  OpenSim.Region.Framework.Scenes.Changed.ANIMATION = 16384, OpenSim.Region.Framework.Scenes.Changed.POSITION = 32768
}
 
enum  OpenSim.Region.Framework.Scenes.ExtraParamType {
  OpenSim.Region.Framework.Scenes.ExtraParamType.Something1 = 1, OpenSim.Region.Framework.Scenes.ExtraParamType.Something2 = 2, OpenSim.Region.Framework.Scenes.ExtraParamType.Something3 = 4, OpenSim.Region.Framework.Scenes.ExtraParamType.Something4 = 8,
  OpenSim.Region.Framework.Scenes.ExtraParamType.Flexible = 16, OpenSim.Region.Framework.Scenes.ExtraParamType.Light = 32, OpenSim.Region.Framework.Scenes.ExtraParamType.Sculpt = 48, OpenSim.Region.Framework.Scenes.ExtraParamType.Something5 = 64,
  OpenSim.Region.Framework.Scenes.ExtraParamType.Something6 = 128
}
 
enum  OpenSim.Region.Framework.Scenes.TextureAnimFlags : byte {
  OpenSim.Region.Framework.Scenes.TextureAnimFlags.NONE = 0x00, OpenSim.Region.Framework.Scenes.TextureAnimFlags.ANIM_ON = 0x01, OpenSim.Region.Framework.Scenes.TextureAnimFlags.LOOP = 0x02, OpenSim.Region.Framework.Scenes.TextureAnimFlags.REVERSE = 0x04,
  OpenSim.Region.Framework.Scenes.TextureAnimFlags.PING_PONG = 0x08, OpenSim.Region.Framework.Scenes.TextureAnimFlags.SMOOTH = 0x10, OpenSim.Region.Framework.Scenes.TextureAnimFlags.ROTATE = 0x20, OpenSim.Region.Framework.Scenes.TextureAnimFlags.SCALE = 0x40
}
 
enum  OpenSim.Region.Framework.Scenes.PrimType : int {
  OpenSim.Region.Framework.Scenes.PrimType.BOX = 0, OpenSim.Region.Framework.Scenes.PrimType.CYLINDER = 1, OpenSim.Region.Framework.Scenes.PrimType.PRISM = 2, OpenSim.Region.Framework.Scenes.PrimType.SPHERE = 3,
  OpenSim.Region.Framework.Scenes.PrimType.TORUS = 4, OpenSim.Region.Framework.Scenes.PrimType.TUBE = 5, OpenSim.Region.Framework.Scenes.PrimType.RING = 6, OpenSim.Region.Framework.Scenes.PrimType.SCULPT = 7
}
 
enum  OpenSim.Region.Framework.Scenes.UpdateRequired : byte { OpenSim.Region.Framework.Scenes.UpdateRequired.NONE = 0, OpenSim.Region.Framework.Scenes.UpdateRequired.TERSE = 1, OpenSim.Region.Framework.Scenes.UpdateRequired.FULL = 2 }
 

Typedef Documentation

Definition at line 46 of file SceneObjectPart.cs.