Go to the source code of this file.
|
enum | OpenSim.Region.Framework.Scenes.Changed : uint {
OpenSim.Region.Framework.Scenes.Changed.INVENTORY = 1,
OpenSim.Region.Framework.Scenes.Changed.COLOR = 2,
OpenSim.Region.Framework.Scenes.Changed.SHAPE = 4,
OpenSim.Region.Framework.Scenes.Changed.SCALE = 8,
OpenSim.Region.Framework.Scenes.Changed.TEXTURE = 16,
OpenSim.Region.Framework.Scenes.Changed.LINK = 32,
OpenSim.Region.Framework.Scenes.Changed.ALLOWED_DROP = 64,
OpenSim.Region.Framework.Scenes.Changed.OWNER = 128,
OpenSim.Region.Framework.Scenes.Changed.REGION = 256,
OpenSim.Region.Framework.Scenes.Changed.TELEPORT = 512,
OpenSim.Region.Framework.Scenes.Changed.REGION_RESTART = 1024,
OpenSim.Region.Framework.Scenes.Changed.MEDIA = 2048,
OpenSim.Region.Framework.Scenes.Changed.ANIMATION = 16384,
OpenSim.Region.Framework.Scenes.Changed.POSITION = 32768
} |
|
enum | OpenSim.Region.Framework.Scenes.ExtraParamType {
OpenSim.Region.Framework.Scenes.ExtraParamType.Something1 = 1,
OpenSim.Region.Framework.Scenes.ExtraParamType.Something2 = 2,
OpenSim.Region.Framework.Scenes.ExtraParamType.Something3 = 4,
OpenSim.Region.Framework.Scenes.ExtraParamType.Something4 = 8,
OpenSim.Region.Framework.Scenes.ExtraParamType.Flexible = 16,
OpenSim.Region.Framework.Scenes.ExtraParamType.Light = 32,
OpenSim.Region.Framework.Scenes.ExtraParamType.Sculpt = 48,
OpenSim.Region.Framework.Scenes.ExtraParamType.Something5 = 64,
OpenSim.Region.Framework.Scenes.ExtraParamType.Something6 = 128
} |
|
enum | OpenSim.Region.Framework.Scenes.TextureAnimFlags : byte {
OpenSim.Region.Framework.Scenes.TextureAnimFlags.NONE = 0x00,
OpenSim.Region.Framework.Scenes.TextureAnimFlags.ANIM_ON = 0x01,
OpenSim.Region.Framework.Scenes.TextureAnimFlags.LOOP = 0x02,
OpenSim.Region.Framework.Scenes.TextureAnimFlags.REVERSE = 0x04,
OpenSim.Region.Framework.Scenes.TextureAnimFlags.PING_PONG = 0x08,
OpenSim.Region.Framework.Scenes.TextureAnimFlags.SMOOTH = 0x10,
OpenSim.Region.Framework.Scenes.TextureAnimFlags.ROTATE = 0x20,
OpenSim.Region.Framework.Scenes.TextureAnimFlags.SCALE = 0x40
} |
|
enum | OpenSim.Region.Framework.Scenes.PrimType : int {
OpenSim.Region.Framework.Scenes.PrimType.BOX = 0,
OpenSim.Region.Framework.Scenes.PrimType.CYLINDER = 1,
OpenSim.Region.Framework.Scenes.PrimType.PRISM = 2,
OpenSim.Region.Framework.Scenes.PrimType.SPHERE = 3,
OpenSim.Region.Framework.Scenes.PrimType.TORUS = 4,
OpenSim.Region.Framework.Scenes.PrimType.TUBE = 5,
OpenSim.Region.Framework.Scenes.PrimType.RING = 6,
OpenSim.Region.Framework.Scenes.PrimType.SCULPT = 7
} |
|
enum | OpenSim.Region.Framework.Scenes.UpdateRequired : byte { OpenSim.Region.Framework.Scenes.UpdateRequired.NONE = 0,
OpenSim.Region.Framework.Scenes.UpdateRequired.TERSE = 1,
OpenSim.Region.Framework.Scenes.UpdateRequired.FULL = 2
} |
|