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SceneGraphTests.cs
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27 
28 using System;
29 using System.IO;
30 using System.Reflection;
31 using System.Text;
32 using NUnit.Framework;
33 using OpenMetaverse;
34 using OpenSim.Framework;
35 using OpenSim.Region.Framework.Scenes;
36 using OpenSim.Tests.Common;
37 
38 namespace OpenSim.Region.Framework.Scenes.Tests
39 {
40  [TestFixture]
42  {
43  [Test]
44  public void TestDuplicateObject()
45  {
46  TestHelpers.InMethod();
47 // TestHelpers.EnableLogging();
48 
49  Scene scene = new SceneHelpers().SetupScene();
50 
51  UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
52  string part1Name = "part1";
53  UUID part1Id = new UUID("00000000-0000-0000-0000-000000000001");
54  string part2Name = "part2";
55  UUID part2Id = new UUID("00000000-0000-0000-0000-000000000002");
56 
57  SceneObjectPart part1
58  = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
59  { Name = part1Name, UUID = part1Id };
60  SceneObjectGroup so = new SceneObjectGroup(part1);
61  SceneObjectPart part2
62  = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
63  { Name = part2Name, UUID = part2Id };
64  so.AddPart(part2);
65 
66  scene.AddNewSceneObject(so, false);
67 
68  SceneObjectGroup dupeSo
69  = scene.SceneGraph.DuplicateObject(
70  part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity);
71  Assert.That(dupeSo.Parts.Length, Is.EqualTo(2));
72 
73  SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
74  SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2);
75  Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId));
76  Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId));
77 
78  Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags));
79  Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags));
80 
81  /*
82  Assert.That(part1.PhysActor, Is.Not.Null);
83  Assert.That(part2.PhysActor, Is.Not.Null);
84  Assert.That(dupePart1.PhysActor, Is.Not.Null);
85  Assert.That(dupePart2.PhysActor, Is.Not.Null);
86  */
87 
88 // TestHelpers.DisableLogging();
89  }
90  }
91 }
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...
Helpers for setting up scenes.
Definition: SceneHelpers.cs:60