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RemoteAuthorizationServiceConnector.cs
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27 
28 using log4net;
29 using Mono.Addins;
30 using System;
31 using System.Collections.Generic;
32 using System.Reflection;
33 using Nini.Config;
34 using OpenSim.Framework;
35 using OpenSim.Services.Connectors;
36 using OpenSim.Region.Framework.Interfaces;
37 using OpenSim.Region.Framework.Scenes;
38 using OpenSim.Services.Interfaces;
39 using OpenMetaverse;
40 
41 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
42 {
43  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteAuthorizationServicesConnector")]
46  {
47  private static readonly ILog m_log =
48  LogManager.GetLogger(
49  MethodBase.GetCurrentMethod().DeclaringType);
50 
51  private bool m_Enabled = false;
52  private List<Scene> m_scenes = new List<Scene>();
53 
54  public Type ReplaceableInterface
55  {
56  get { return null; }
57  }
58 
59  public string Name
60  {
61  get { return "RemoteAuthorizationServicesConnector"; }
62  }
63 
64  public override void Initialise(IConfigSource source)
65  {
66  IConfig moduleConfig = source.Configs["Modules"];
67  if (moduleConfig != null)
68  {
69  string name = moduleConfig.GetString("AuthorizationServices", "");
70  if (name == Name)
71  {
72  IConfig authorizationConfig = source.Configs["AuthorizationService"];
73  if (authorizationConfig == null)
74  {
75  m_log.Info("[REMOTE AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
76  return;
77  }
78 
79  m_Enabled = true;
80 
81  base.Initialise(source);
82 
83  m_log.Info("[REMOTE AUTHORIZATION CONNECTOR]: Remote authorization enabled");
84  }
85  }
86  }
87 
88  public void PostInitialise()
89  {
90  }
91 
92  public void Close()
93  {
94  }
95 
96  public void AddRegion(Scene scene)
97  {
98  if (!m_Enabled)
99  return;
100 
101  if (!m_scenes.Contains(scene))
102  {
103  m_scenes.Add(scene);
104  scene.RegisterModuleInterface<IAuthorizationService>(this);
105  }
106 
107  }
108 
109  public void RemoveRegion(Scene scene)
110  {
111  }
112 
113  public void RegionLoaded(Scene scene)
114  {
115  if (!m_Enabled)
116  return;
117 
118  m_log.InfoFormat("[REMOTE AUTHORIZATION CONNECTOR]: Enabled remote authorization for region {0}", scene.RegionInfo.RegionName);
119 
120  }
121 
123  string userID, string firstName, string lastName, string regionID, out string message)
124  {
125  m_log.InfoFormat(
126  "[REMOTE AUTHORIZATION CONNECTOR]: IsAuthorizedForRegion checking {0} for region {1}", userID, regionID);
127 
128  bool isAuthorized = true;
129  message = String.Empty;
130 
131  // get the scene this call is being made for
132  Scene scene = null;
133  lock (m_scenes)
134  {
135  foreach (Scene nextScene in m_scenes)
136  {
137  if (nextScene.RegionInfo.RegionID.ToString() == regionID)
138  {
139  scene = nextScene;
140  }
141  }
142  }
143 
144  if (scene != null)
145  {
146  string mail = String.Empty;
147 
148  UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID));
149 
150  //if account not found, we assume its a foreign visitor from HG, else use account data...
151  if (account != null)
152  {
153  mail = account.Email;
154  firstName = account.FirstName;
155  lastName = account.LastName;
156  }
157 
158  isAuthorized
159  = IsAuthorizedForRegion(
160  userID, firstName, lastName, mail, scene.RegionInfo.RegionName, regionID, out message);
161  }
162  else
163  {
164  m_log.ErrorFormat(
165  "[REMOTE AUTHORIZATION CONNECTOR] IsAuthorizedForRegion, can't find scene to match region id of {0}",
166  regionID);
167  }
168 
169  return isAuthorized;
170  }
171  }
172 }
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
bool IsAuthorizedForRegion(string userID, string firstName, string lastName, string regionID, out string message)
Check whether the user should be given access to the region.
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...