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RemoteAuthenticationServiceConnector.cs
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27 
28 using System;
29 using Nini.Config;
30 using log4net;
31 using Mono.Addins;
32 using System.Reflection;
33 using OpenSim.Region.Framework.Interfaces;
34 using OpenSim.Region.Framework.Scenes;
35 using OpenSim.Services.Interfaces;
36 using OpenSim.Services.Connectors;
37 
38 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
39 {
40  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteAuthenticationServicesConnector")]
43  {
44  private static readonly ILog m_log =
45  LogManager.GetLogger(
46  MethodBase.GetCurrentMethod().DeclaringType);
47 
48  private bool m_Enabled = false;
49 
50  public Type ReplaceableInterface
51  {
52  get { return null; }
53  }
54 
55  public string Name
56  {
57  get { return "RemoteAuthenticationServicesConnector"; }
58  }
59 
60  public override void Initialise(IConfigSource source)
61  {
62  IConfig moduleConfig = source.Configs["Modules"];
63  if (moduleConfig != null)
64  {
65  string name = moduleConfig.GetString("AuthenticationServices", "");
66  if (name == Name)
67  {
68  IConfig userConfig = source.Configs["AuthenticationService"];
69  if (userConfig == null)
70  {
71  m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
72  return;
73  }
74 
75  m_Enabled = true;
76 
77  base.Initialise(source);
78 
79  m_log.Info("[AUTH CONNECTOR]: Remote Authentication enabled");
80  }
81  }
82  }
83 
84  public void PostInitialise()
85  {
86  if (!m_Enabled)
87  return;
88  }
89 
90  public void Close()
91  {
92  if (!m_Enabled)
93  return;
94  }
95 
96  public void AddRegion(Scene scene)
97  {
98  if (!m_Enabled)
99  return;
100 
101  scene.RegisterModuleInterface<IAuthenticationService>(this);
102  }
103 
104  public void RemoveRegion(Scene scene)
105  {
106  if (!m_Enabled)
107  return;
108  }
109 
110  public void RegionLoaded(Scene scene)
111  {
112  if (!m_Enabled)
113  return;
114  }
115  }
116 }
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...