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RegionCache.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 
32 using OpenSim.Framework;
33 using OpenSim.Region.Framework.Scenes;
34 using OpenSim.Services.Interfaces;
36 
37 using OpenMetaverse;
38 using log4net;
39 
40 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
41 {
42  public class RegionCache
43  {
44  private static readonly ILog m_log =
45  LogManager.GetLogger(
46  MethodBase.GetCurrentMethod().DeclaringType);
47 
48  private Scene m_scene;
49  private Dictionary<ulong, GridRegion> m_neighbours = new Dictionary<ulong, GridRegion>();
50 
51  public string RegionName
52  {
53  get { return m_scene.RegionInfo.RegionName; }
54  }
55 
56  public RegionCache(Scene s)
57  {
58  m_scene = s;
59  m_scene.EventManager.OnRegionUp += OnRegionUp;
60  }
61 
62  private void OnRegionUp(GridRegion otherRegion)
63  {
64  // This shouldn't happen
65  if (otherRegion == null)
66  return;
67 
68  m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}",
69  m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY));
70 
71  m_neighbours[otherRegion.RegionHandle] = otherRegion;
72  }
73 
74  public void Clear()
75  {
76  m_scene.EventManager.OnRegionUp -= OnRegionUp;
77  m_neighbours.Clear();
78  }
79 
80  public List<GridRegion> GetNeighbours()
81  {
82  return new List<GridRegion>(m_neighbours.Values);
83  }
84 
85  public GridRegion GetRegionByPosition(int x, int y)
86  {
87  // do actual search by position
88  // not the best, but this will not hold that many regions
89  GridRegion foundRegion = null;
90  foreach(GridRegion r in m_neighbours.Values)
91  {
92  if (x >= r.RegionLocX && x < r.RegionLocX + r.RegionSizeX
93  && y >= r.RegionLocY && y < r.RegionLocY + r.RegionSizeY)
94  {
95  foundRegion = r;
96  break;
97  }
98  }
99 
100  return foundRegion;
101  }
102  }
103 }
OpenSim.Services.Interfaces.GridRegion GridRegion
Definition: RegionCache.cs:35
int RegionLocX
The location of this region in meters. DANGER DANGER! Note that this name means something different i...
int RegionLocY
The location of this region in meters. DANGER DANGER! Note that this name means something different i...