43publicvirtualbool IsInPhysicsEngine { get { returnfalse; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending
49publicstringObjectNameInScene; // proxy object in scene that represents the joint position/orientation
50publicstringTrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName)
51public Quaternion LocalRotation; // joint orientation relative to one of the involved bodies, the tracked body
52publicintErrorMessageCount; // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding.
53publicconstint maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint