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PhysicsJoint.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using OpenSim.Framework;
31 using OpenMetaverse;
32 
33 namespace OpenSim.Region.PhysicsModules.SharedBase
34 {
35  public enum PhysicsJointType : int
36  {
37  Ball = 0,
38  Hinge = 1
39  }
40 
41  public class PhysicsJoint
42  {
43  public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending
45  public string RawParams;
46  public List<string> BodyNames = new List<string>();
47  public Vector3 Position; // global coords
48  public Quaternion Rotation; // global coords
49  public string ObjectNameInScene; // proxy object in scene that represents the joint position/orientation
50  public string TrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName)
51  public Quaternion LocalRotation; // joint orientation relative to one of the involved bodies, the tracked body
52  public int ErrorMessageCount; // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding.
53  public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint
54  }
55 }