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OutgoingPacket.cs
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27 
28 using System;
29 using OpenSim.Framework;
30 using OpenMetaverse;
31 
32 namespace OpenSim.Region.ClientStack.LindenUDP
33 {
34 
35  public delegate void UnackedPacketMethod(OutgoingPacket oPacket);
43  public sealed class OutgoingPacket
44  {
48  public UDPPacketBuffer Buffer;
50  public uint SequenceNumber;
52  public int ResendCount;
54  public int TickCount;
59 
67  public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category, UnackedPacketMethod method)
68  {
69  Client = client;
70  Buffer = buffer;
71  Category = category;
72  UnackedMethod = method;
73  }
74  }
75 }
int ResendCount
Number of times this packet has been resent
int TickCount
Environment.TickCount when this packet was last sent over the wire
OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category, UnackedPacketMethod method)
Default constructor
Tracks state for a client UDP connection and provides client-specific methods
Definition: LLUDPClient.cs:66
UnackedPacketMethod UnackedMethod
The delegate to be called if this packet is determined to be unacknowledged
UDPPacketBuffer Buffer
Packet data to send
LLUDPClient Client
Client this packet is destined for
ThrottleOutPacketType Category
Category this packet belongs to
uint SequenceNumber
Sequence number of the wrapped packet
delegate void UnackedPacketMethod(OutgoingPacket oPacket)
Holds a reference to the LLUDPClientthis packet is destined for, along with the serialized packet dat...