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ObjectChangeData.cs
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27 
28 using OpenMetaverse;
29 
30 namespace OpenSim.Framework
31 {
32  public enum ObjectChangeType : uint
33  {
34  // bits definitions
35  Position = 0x01,
36  Rotation = 0x02,
37  Scale = 0x04,
38  Group = 0x08,
39  UniformScale = 0x10,
40 
41  // macros from above
42  // single prim
43  primP = 0x01,
44  primR = 0x02,
45  primPR = 0x03,
46  primS = 0x04,
47  primPS = 0x05,
48  primRS = 0x06,
49  primPSR = 0x07,
50 
51  primUS = 0x14,
52  primPUS = 0x15,
53  primRUS = 0x16,
54  primPUSR = 0x17,
55 
56  // group
57  groupP = 0x09,
58  groupR = 0x0A,
59  groupPR = 0x0B,
60  groupS = 0x0C,
61  groupPS = 0x0D,
62  groupRS = 0x0E,
63  groupPSR = 0x0F,
64 
65  groupUS = 0x1C,
66  groupPUS = 0x1D,
67  groupRUS = 0x1E,
68  groupPUSR = 0x1F,
69 
70  PRSmask = 0x07
71  }
72 
73  public struct ObjectChangeData
74  {
75  public Quaternion rotation;
76  public Vector3 position;
77  public Vector3 scale;
79  }
80 }