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Framework
ObjectChangeData.cs
Go to the documentation of this file.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
OpenMetaverse;
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namespace
OpenSim.Framework
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{
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public
enum
ObjectChangeType
: uint
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{
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// bits definitions
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Position
= 0x01,
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Rotation
= 0x02,
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Scale
= 0x04,
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Group
= 0x08,
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UniformScale
= 0x10,
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// macros from above
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// single prim
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primP
= 0x01,
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primR
= 0x02,
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primPR
= 0x03,
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primS
= 0x04,
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primPS
= 0x05,
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primRS
= 0x06,
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primPSR
= 0x07,
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primUS
= 0x14,
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primPUS
= 0x15,
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primRUS
= 0x16,
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primPUSR
= 0x17,
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// group
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groupP
= 0x09,
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groupR
= 0x0A,
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groupPR
= 0x0B,
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groupS
= 0x0C,
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groupPS
= 0x0D,
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groupRS
= 0x0E,
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groupPSR
= 0x0F,
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groupUS
= 0x1C,
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groupPUS
= 0x1D,
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groupRUS
= 0x1E,
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groupPUSR
= 0x1F,
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PRSmask
= 0x07
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}
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public
struct
ObjectChangeData
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{
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public
Quaternion
rotation
;
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public
Vector3
position
;
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public
Vector3
scale
;
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public
ObjectChangeType
change
;
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}
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}
OpenSim.Framework.primPSR
OpenSim.Framework.groupR
OpenSim.Framework.groupPS
OpenSim.Framework.ObjectChangeData.rotation
Quaternion rotation
Definition:
ObjectChangeData.cs:75
OpenSim.Framework.groupRS
OpenSim.Framework.primP
OpenSim.Framework.groupRUS
OpenSim.Framework.ObjectChangeData.scale
Vector3 scale
Definition:
ObjectChangeData.cs:77
OpenSim.Framework.primRUS
OpenSim.Framework.PRSmask
OpenSim.Framework.primPR
OpenSim.Framework.ObjectChangeData.position
Vector3 position
Definition:
ObjectChangeData.cs:76
OpenSim.Framework.groupUS
OpenSim.Framework.groupPUSR
OpenSim.Framework.primPUSR
OpenSim.Framework.groupS
OpenSim.Framework.Position
OpenSim.Framework.groupP
OpenSim.Framework.primPS
OpenSim.Framework.UniformScale
OpenSim.Framework.groupPR
OpenSim.Framework.groupPUS
OpenSim.Framework.primR
OpenSim.Framework.primPUS
OpenSim.Framework.ObjectChangeType
ObjectChangeType
Definition:
ObjectChangeData.cs:32
OpenSim.Framework.primUS
OpenSim.Framework.Scale
OpenSim.Framework.Group
OpenSim.Framework.ObjectChangeData
Definition:
ObjectChangeData.cs:73
OpenSim.Framework.Rotation
OpenSim.Framework.groupPSR
OpenSim.Framework.primRS
OpenSim.Framework.primS
OpenSim.Framework.ObjectChangeData.change
ObjectChangeType change
Definition:
ObjectChangeData.cs:78
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