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enum | OpenSim.Framework.ObjectChangeType : uint {
OpenSim.Framework.ObjectChangeType.Position = 0x01,
OpenSim.Framework.ObjectChangeType.Rotation = 0x02,
OpenSim.Framework.ObjectChangeType.Scale = 0x04,
OpenSim.Framework.ObjectChangeType.Group = 0x08,
OpenSim.Framework.ObjectChangeType.UniformScale = 0x10,
OpenSim.Framework.ObjectChangeType.primP = 0x01,
OpenSim.Framework.ObjectChangeType.primR = 0x02,
OpenSim.Framework.ObjectChangeType.primPR = 0x03,
OpenSim.Framework.ObjectChangeType.primS = 0x04,
OpenSim.Framework.ObjectChangeType.primPS = 0x05,
OpenSim.Framework.ObjectChangeType.primRS = 0x06,
OpenSim.Framework.ObjectChangeType.primPSR = 0x07,
OpenSim.Framework.ObjectChangeType.primUS = 0x14,
OpenSim.Framework.ObjectChangeType.primPUS = 0x15,
OpenSim.Framework.ObjectChangeType.primRUS = 0x16,
OpenSim.Framework.ObjectChangeType.primPUSR = 0x17,
OpenSim.Framework.ObjectChangeType.groupP = 0x09,
OpenSim.Framework.ObjectChangeType.groupR = 0x0A,
OpenSim.Framework.ObjectChangeType.groupPR = 0x0B,
OpenSim.Framework.ObjectChangeType.groupS = 0x0C,
OpenSim.Framework.ObjectChangeType.groupPS = 0x0D,
OpenSim.Framework.ObjectChangeType.groupRS = 0x0E,
OpenSim.Framework.ObjectChangeType.groupPSR = 0x0F,
OpenSim.Framework.ObjectChangeType.groupUS = 0x1C,
OpenSim.Framework.ObjectChangeType.groupPUS = 0x1D,
OpenSim.Framework.ObjectChangeType.groupRUS = 0x1E,
OpenSim.Framework.ObjectChangeType.groupPUSR = 0x1F,
OpenSim.Framework.ObjectChangeType.PRSmask = 0x07
} |
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