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NeighbourServiceInConnectorModule.cs
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27 
28 using System;
29 using System.Reflection;
30 using System.Collections.Generic;
31 using log4net;
32 using Mono.Addins;
33 using Nini.Config;
34 using OpenSim.Framework;
35 using OpenSim.Framework.Servers;
36 using OpenSim.Region.Framework.Scenes;
37 using OpenSim.Region.Framework.Interfaces;
38 using OpenSim.Server.Base;
39 using OpenSim.Server.Handlers.Base;
40 using OpenSim.Services.Interfaces;
41 
42 
43 namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
44 {
45  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NeighbourServiceInConnectorModule")]
47  {
48  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49  private static bool m_Enabled = false;
50  private static bool m_Registered = false;
51 
52  private IConfigSource m_Config;
53  private List<Scene> m_Scenes = new List<Scene>();
54 
55  #region Region Module interface
56 
57  public void Initialise(IConfigSource config)
58  {
59  m_Config = config;
60 
61  IConfig moduleConfig = config.Configs["Modules"];
62  if (moduleConfig != null)
63  {
64  m_Enabled = moduleConfig.GetBoolean("NeighbourServiceInConnector", false);
65  if (m_Enabled)
66  {
67  m_log.Info("[NEIGHBOUR IN CONNECTOR]: NeighbourServiceInConnector enabled");
68  }
69 
70  }
71 
72  }
73 
74  public void PostInitialise()
75  {
76  if (!m_Enabled)
77  return;
78 
79 // m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
80  }
81 
82  public void Close()
83  {
84  }
85 
86  public Type ReplaceableInterface
87  {
88  get { return null; }
89  }
90 
91  public string Name
92  {
93  get { return "NeighbourServiceInConnectorModule"; }
94  }
95 
96  public void AddRegion(Scene scene)
97  {
98  if (!m_Enabled)
99  return;
100 
101  if (!m_Registered)
102  {
103  m_Registered = true;
104  Object[] args = new Object[] { m_Config, MainServer.Instance, this, scene };
105  ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:NeighbourServiceInConnector", args);
106  }
107 
108  m_Scenes.Add(scene);
109 
110  }
111 
112  public void RemoveRegion(Scene scene)
113  {
114  if (m_Enabled && m_Scenes.Contains(scene))
115  m_Scenes.Remove(scene);
116  }
117 
118  public void RegionLoaded(Scene scene)
119  {
120  }
121 
122  #endregion
123 
124  #region INeighbourService
125 
126  public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
127  {
128  foreach (Scene s in m_Scenes)
129  {
130  if (s.RegionInfo.RegionHandle == regionHandle)
131  {
132  //m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0} to {1}", thisRegion.RegionName, s.RegionInfo.RegionName);
133  return s.IncomingHelloNeighbour(thisRegion);
134  }
135  }
136  return null;
137  }
138 
139  #endregion INeighbourService
140  }
141 }
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...
void Initialise(IConfigSource config)
This is called to initialize the region module. For shared modules, this is called exactly once...
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
Interactive OpenSim region server
Definition: OpenSim.cs:55
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...