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NeighbourServiceInConnector.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using log4net;
32 using Nini.Config;
33 using OpenSim.Server.Base;
34 using OpenSim.Services.Interfaces;
35 using OpenSim.Framework;
36 using OpenSim.Framework.Servers.HttpServer;
37 using OpenSim.Server.Handlers.Base;
38 
39 namespace OpenSim.Server.Handlers.Neighbour
40 {
42  {
43  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 
45  private INeighbourService m_NeighbourService;
46  private IAuthenticationService m_AuthenticationService = null;
47 
48  public NeighbourServiceInConnector(IConfigSource source, IHttpServer server, INeighbourService nService, IScene scene) :
49  base(source, server, String.Empty)
50  {
51 
52  m_NeighbourService = nService;
53  if (m_NeighbourService == null)
54  {
55  m_log.Error("[NEIGHBOUR IN CONNECTOR]: neighbour service was not provided");
56  return;
57  }
58 
59  //bool authentication = neighbourConfig.GetBoolean("RequireAuthentication", false);
60  //if (authentication)
61  // m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>();
62 
63 
64  server.AddStreamHandler(new NeighbourPostHandler(m_NeighbourService, m_AuthenticationService));
65  server.AddStreamHandler(new NeighbourGetHandler(m_NeighbourService, m_AuthenticationService));
66  }
67  }
68 }
NeighbourServiceInConnector(IConfigSource source, IHttpServer server, INeighbourService nService, IScene scene)
Interface to OpenSimulator's built in HTTP server. Use this to register handlers (http, llsd, xmlrpc, etc.) for given URLs.
Definition: IHttpServer.cs:36