28 using System.Collections.Generic;
 
   29 using System.Reflection;
 
   34 using OpenSim.Framework;
 
   35 using OpenSim.Framework.Servers;
 
   36 using OpenSim.Framework.Client;
 
   37 using OpenSim.Region.Framework.Interfaces;
 
   38 using OpenSim.Region.Framework.Scenes;
 
   40 namespace OpenSim.
Region.CoreModules.
Avatar.InstantMessage
 
   42     [Extension(Path = 
"/OpenSim/RegionModules", NodeName = 
"RegionModule", Id = 
"MuteListModule")]
 
   45         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 
   47         private bool enabled = 
true;
 
   48         private List<Scene> m_SceneList = 
new List<Scene>();
 
   49         private string m_RestURL = String.Empty;
 
   53             IConfig cnf = config.Configs[
"Messaging"];
 
   60             if (cnf != null && cnf.GetString(
"MuteListModule", 
"None") !=
 
   67             m_RestURL = cnf.GetString(
"MuteListURL", 
"");
 
   70                 m_log.Error(
"[MUTE LIST] Module was enabled, but no URL is given, disabling");
 
   83                 m_SceneList.Add(scene);
 
   85                 scene.EventManager.OnNewClient += OnNewClient;
 
  100                 m_SceneList.Remove(scene);
 
  109             m_log.Debug(
"[MUTE LIST] Mute list enabled");
 
  114             get { 
return "MuteListModule"; }
 
  117         public Type ReplaceableInterface
 
  128             client.OnMuteListRequest += OnMuteListRequest;
 
  131         private void OnMuteListRequest(
IClientAPI client, uint crc)
 
  133             m_log.DebugFormat(
"[MUTE LIST] Got mute list request for crc {0}", crc);
 
  134             string filename = 
"mutes"+client.AgentId.ToString();
 
  136             IXfer xfer = client.Scene.RequestModuleInterface<
IXfer>();
 
  139                 xfer.AddNewFile(filename, 
new Byte[0]);
 
  140                 client.SendMuteListUpdate(filename);
 
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
void Initialise(IConfigSource config)
This is called to initialize the region module. For shared modules, this is called exactly once...