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LocalUserAccountServiceConnector.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using log4net;
32 using Mono.Addins;
33 using Nini.Config;
34 using OpenSim.Region.Framework.Interfaces;
35 using OpenSim.Region.Framework.Scenes;
36 using OpenSim.Server.Base;
37 using OpenSim.Services.Interfaces;
38 
39 using OpenMetaverse;
40 
41 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
42 {
43  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalUserAccountServicesConnector")]
45  {
46  private static readonly ILog m_log =
47  LogManager.GetLogger(
48  MethodBase.GetCurrentMethod().DeclaringType);
49 
54  public IUserAccountService UserAccountService { get; private set; }
55 
56  private UserAccountCache m_Cache;
57 
58  private bool m_Enabled = false;
59 
60  #region ISharedRegionModule
61 
62  public Type ReplaceableInterface
63  {
64  get { return null; }
65  }
66 
67  public string Name
68  {
69  get { return "LocalUserAccountServicesConnector"; }
70  }
71 
72  public void Initialise(IConfigSource source)
73  {
74  IConfig moduleConfig = source.Configs["Modules"];
75  if (moduleConfig != null)
76  {
77  string name = moduleConfig.GetString("UserAccountServices", "");
78  if (name == Name)
79  {
80  IConfig userConfig = source.Configs["UserAccountService"];
81  if (userConfig == null)
82  {
83  m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: UserAccountService missing from OpenSim.ini");
84  return;
85  }
86 
87  string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
88 
89  if (serviceDll == String.Empty)
90  {
91  m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: No LocalServiceModule named in section UserService");
92  return;
93  }
94 
95  Object[] args = new Object[] { source };
96  UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args);
97 
98  if (UserAccountService == null)
99  {
100  m_log.ErrorFormat(
101  "[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll);
102  return;
103  }
104  m_Enabled = true;
105  m_Cache = new UserAccountCache();
106 
107  m_log.Info("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Local user connector enabled");
108  }
109  }
110  }
111 
112  public void PostInitialise()
113  {
114  if (!m_Enabled)
115  return;
116  }
117 
118  public void Close()
119  {
120  if (!m_Enabled)
121  return;
122  }
123 
124  public void AddRegion(Scene scene)
125  {
126  if (!m_Enabled)
127  return;
128 
129  // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
130  // user account service?!
131  scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
132  scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
133  }
134 
135  public void RemoveRegion(Scene scene)
136  {
137  if (!m_Enabled)
138  return;
139  }
140 
141  public void RegionLoaded(Scene scene)
142  {
143  if (!m_Enabled)
144  return;
145 
146  m_log.InfoFormat("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Enabled local user accounts for region {0}", scene.RegionInfo.RegionName);
147  }
148 
149  #endregion
150 
151  #region IUserAccountService
152 
153  public UserAccount GetUserAccount(UUID scopeID, UUID userID)
154  {
155  bool inCache = false;
156  UserAccount account = m_Cache.Get(userID, out inCache);
157  if (inCache)
158  return account;
159 
160  account = UserAccountService.GetUserAccount(scopeID, userID);
161  m_Cache.Cache(userID, account);
162 
163  return account;
164  }
165 
166  public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
167  {
168  bool inCache = false;
169  UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache);
170  if (inCache)
171  return account;
172 
173  account = UserAccountService.GetUserAccount(scopeID, firstName, lastName);
174  if (account != null)
175  m_Cache.Cache(account.PrincipalID, account);
176 
177  return account;
178  }
179 
180  public UserAccount GetUserAccount(UUID scopeID, string Email)
181  {
182  return UserAccountService.GetUserAccount(scopeID, Email);
183  }
184 
185  public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
186  {
187  return null;
188  }
189 
190  public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
191  {
192  return UserAccountService.GetUserAccounts(scopeID, query);
193  }
194 
195  // Update all updatable fields
196  //
197  public bool StoreUserAccount(UserAccount data)
198  {
199  bool ret = UserAccountService.StoreUserAccount(data);
200  if (ret)
201  m_Cache.Cache(data.PrincipalID, data);
202  return ret;
203  }
204 
205  public void InvalidateCache(UUID userID)
206  {
207  m_Cache.Invalidate(userID);
208  }
209 
210  #endregion
211  }
212 }
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
List< UserAccount > GetUserAccounts(UUID scopeID, string query)
Returns the list of avatars that matches both the search criterion and the scope ID passed ...
void Initialise(IConfigSource source)
This is called to initialize the region module. For shared modules, this is called exactly once...
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
bool StoreUserAccount(UserAccount data)
Store the data given, wich replaces the stored data, therefore must be complete.
Interactive OpenSim region server
Definition: OpenSim.cs:55