OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
LocalAuthenticationServiceConnector.cs
Go to the documentation of this file.
1 /*
2  * Copyright (c) Contributors, http://opensimulator.org/
3  * See CONTRIBUTORS.TXT for a full list of copyright holders.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  * * Redistributions of source code must retain the above copyright
8  * notice, this list of conditions and the following disclaimer.
9  * * Redistributions in binary form must reproduce the above copyright
10  * notice, this list of conditions and the following disclaimer in the
11  * documentation and/or other materials provided with the distribution.
12  * * Neither the name of the OpenSimulator Project nor the
13  * names of its contributors may be used to endorse or promote products
14  * derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using log4net;
32 using Mono.Addins;
33 using Nini.Config;
34 using OpenSim.Region.Framework.Interfaces;
35 using OpenSim.Region.Framework.Scenes;
36 using OpenSim.Server.Base;
37 using OpenSim.Services.Interfaces;
38 
39 using OpenMetaverse;
40 
41 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
42 {
43  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAuthenticationServicesConnector")]
45  {
46  private static readonly ILog m_log =
47  LogManager.GetLogger(
48  MethodBase.GetCurrentMethod().DeclaringType);
49 
50  private IAuthenticationService m_AuthenticationService;
51 
52  private bool m_Enabled = false;
53 
54  #region ISharedRegionModule
55 
56  public Type ReplaceableInterface
57  {
58  get { return null; }
59  }
60 
61  public string Name
62  {
63  get { return "LocalAuthenticationServicesConnector"; }
64  }
65 
66  public void Initialise(IConfigSource source)
67  {
68  IConfig moduleConfig = source.Configs["Modules"];
69  if (moduleConfig != null)
70  {
71  string name = moduleConfig.GetString("AuthenticationServices", "");
72  if (name == Name)
73  {
74  IConfig userConfig = source.Configs["AuthenticationService"];
75  if (userConfig == null)
76  {
77  m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
78  return;
79  }
80 
81  string serviceDll = userConfig.GetString("LocalServiceModule",
82  String.Empty);
83 
84  if (serviceDll == String.Empty)
85  {
86  m_log.Error("[AUTH CONNECTOR]: No LocalServiceModule named in section AuthenticationService");
87  return;
88  }
89 
90  Object[] args = new Object[] { source };
91  m_AuthenticationService =
92  ServerUtils.LoadPlugin<IAuthenticationService>(serviceDll,
93  args);
94 
95  if (m_AuthenticationService == null)
96  {
97  m_log.Error("[AUTH CONNECTOR]: Can't load Authentication service");
98  return;
99  }
100  m_Enabled = true;
101  m_log.Info("[AUTH CONNECTOR]: Local Authentication connector enabled");
102  }
103  }
104  }
105 
106  public void PostInitialise()
107  {
108  if (!m_Enabled)
109  return;
110  }
111 
112  public void Close()
113  {
114  if (!m_Enabled)
115  return;
116  }
117 
118  public void AddRegion(Scene scene)
119  {
120  if (!m_Enabled)
121  return;
122 
123  scene.RegisterModuleInterface<IAuthenticationService>(m_AuthenticationService);
124  }
125 
126  public void RemoveRegion(Scene scene)
127  {
128  if (!m_Enabled)
129  return;
130  }
131 
132  public void RegionLoaded(Scene scene)
133  {
134  if (!m_Enabled)
135  return;
136  }
137 
138  #endregion
139 
140  #region IAuthenticationService
141 
142  public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
143  {
144  // Not implemented at the regions
145  realID = UUID.Zero;
146  return string.Empty;
147  }
148 
149  public string Authenticate(UUID principalID, string password, int lifetime)
150  {
151  // Not implemented at the regions
152  return string.Empty;
153  }
154 
155  public bool Verify(UUID principalID, string token, int lifetime)
156  {
157  return m_AuthenticationService.Verify(principalID, token, lifetime);
158  }
159 
160  public bool Release(UUID principalID, string token)
161  {
162  return m_AuthenticationService.Release(principalID, token);
163  }
164 
165  public bool SetPassword(UUID principalID, string passwd)
166  {
167  return m_AuthenticationService.SetPassword(principalID, passwd);
168  }
169 
170  public AuthInfo GetAuthInfo(UUID principalID)
171  {
172  return m_AuthenticationService.GetAuthInfo(principalID);
173  }
174 
175  public bool SetAuthInfo(AuthInfo info)
176  {
177  return m_AuthenticationService.SetAuthInfo(info);
178  }
179 
180  #endregion
181  }
182 }
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
Interactive OpenSim region server
Definition: OpenSim.cs:55
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...
void Initialise(IConfigSource source)
This is called to initialize the region module. For shared modules, this is called exactly once...
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...