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Monitoring
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LastFrameTimeMonitor.cs
Go to the documentation of this file.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
System;
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using
OpenSim.Region.Framework.Scenes;
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namespace
OpenSim.
Region
.CoreModules.Framework.Monitoring.Monitors
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{
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class
LastFrameTimeMonitor
:
IMonitor
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{
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private
readonly
Scene
m_scene;
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public
LastFrameTimeMonitor
(
Scene
scene)
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{
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m_scene = scene;
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}
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#region Implementation of IMonitor
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public
string
GetName
()
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{
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return
"LastFrameTimeMonitor"
;
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}
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public
double
GetValue
()
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{
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return
Environment.TickCount - m_scene.MonitorLastFrameTick;
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}
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public
string
GetFriendlyName
()
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{
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return
"Last Completed Frame At"
;
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}
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public
string
GetFriendlyValue
()
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{
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return
(
int
)GetValue() +
"ms ago"
;
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}
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#endregion
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}
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}
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.LastFrameTimeMonitor.GetValue
double GetValue()
Value of this monitor
Definition:
LastFrameTimeMonitor.cs:49
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.LastFrameTimeMonitor.GetFriendlyValue
string GetFriendlyValue()
Human readable value.
Definition:
LastFrameTimeMonitor.cs:59
OpenSim.Framework.Region
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.LastFrameTimeMonitor.GetName
string GetName()
Name of the monitor.
Definition:
LastFrameTimeMonitor.cs:44
OpenSim.Region.Framework.Scenes.Scene
Definition:
Scene.cs:60
OpenSim.Region.CoreModules.Framework.Monitoring.IMonitor
Definition:
IMonitor.cs:30
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.LastFrameTimeMonitor.GetFriendlyName
string GetFriendlyName()
Human-readable name of the monitor
Definition:
LastFrameTimeMonitor.cs:54
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.LastFrameTimeMonitor.LastFrameTimeMonitor
LastFrameTimeMonitor(Scene scene)
Definition:
LastFrameTimeMonitor.cs:37
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.LastFrameTimeMonitor
Definition:
LastFrameTimeMonitor.cs:33
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