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ITerrain.cs
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1 /*
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27 
28 using OpenSim.Framework;
29 using OpenMetaverse;
30 
31 namespace OpenSim.Region.Framework.Interfaces
32 {
33  public interface ITerrain
34  {
35  bool Tainted();
36  bool Tainted(int x, int y);
37  void ResetTaint();
38 
39  void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
40  IClientAPI remoteUser);
41 
42  void CheckHeightValues();
43  float[] GetHeights1D();
44  float[,] GetHeights2D();
45  double[,] GetHeights2DD();
46  void GetHeights1D(float[] heights);
47  void SetHeights2D(float[,] heights);
48  void SetHeights2D(double[,] heights);
49  void SwapRevertMaps();
50  void SaveRevertMap();
51  bool RunTerrainCmd(string[] args, ref string resultText, string simName);
52  void SetRange(float min, float max);
53  void LoadFromFileF64(string filename);
54  void LoadFromFileF32(string filename);
55  void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
56  void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
57  void LoadFromFileSLRAW(string filename);
58  void WriteToFileF64(string filename);
59  void WriteToFileF32(string filename);
60  void WriteToFileRAW(string filename);
61  void WriteToFileHiRAW(string filename);
62  void SetSeed(int val);
63  void RaiseTerrain(double rx, double ry, double size, double amount);
64  void LowerTerrain(double rx, double ry, double size, double amount);
65  void FlattenTerrain(double rx, double ry, double size, double amount);
66  void NoiseTerrain(double rx, double ry, double size, double amount);
67  void RevertTerrain(double rx, double ry, double size, double amount);
68  void SmoothTerrain(double rx, double ry, double size, double amount);
69  void HillsGenerator();
70  double GetHeight(int x, int y);
71  void ExportImage(string filename, string gradientmap);
72  byte[] ExportJpegImage(string gradientmap);
73  }
74 
75  public interface IMapImageGenerator
76  {
77  System.Drawing.Bitmap CreateMapTile();
78  System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures);
79  byte[] WriteJpeg2000Image();
80  }
81 }
delegate void ModifyTerrain(UUID user, float height, float seconds, byte size, byte action, float north, float west, float south, float east, UUID agentId)