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IScenePresence.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using OpenSim.Framework;
31 using OpenSim.Region.Framework.Scenes;
32 
33 namespace OpenSim.Region.Framework.Interfaces
34 {
41  public interface IScenePresence : ISceneAgent
42  {
47  List<string> InTransitScriptStates { get; }
48 
55  Object AttachmentsSyncLock { get; }
56 
66  List<SceneObjectGroup> GetAttachments();
67 
73  List<SceneObjectGroup> GetAttachments(uint attachmentPoint);
74 
79  bool HasAttachments();
80 
81  // Don't use these methods directly. Instead, use the AttachmentsModule
82  void AddAttachment(SceneObjectGroup gobj);
83  void RemoveAttachment(SceneObjectGroup gobj);
84  void ClearAttachments();
85  }
86 }
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...
An agent in the scene.
Definition: ISceneAgent.cs:39