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IInventoryData.cs
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27 
28 using System.Collections.Generic;
29 using OpenMetaverse;
30 using OpenSim.Framework;
31 
32 namespace OpenSim.Data
33 {
37  public interface IInventoryDataPlugin : IPlugin
38  {
42  void Initialise(string connect);
43 
49  List<InventoryFolderBase> getFolderHierarchy(UUID parentID);
50 
56  List<InventoryItemBase> getInventoryInFolder(UUID folderID);
57 
63  List<InventoryFolderBase> getUserRootFolders(UUID user);
64 
70  InventoryFolderBase getUserRootFolder(UUID user);
71 
77  List<InventoryFolderBase> getInventoryFolders(UUID parentID);
78 
84  InventoryItemBase getInventoryItem(UUID item);
85 
91  InventoryFolderBase getInventoryFolder(UUID folder);
92 
97  void addInventoryItem(InventoryItemBase item);
98 
103  void updateInventoryItem(InventoryItemBase item);
104 
109  void deleteInventoryItem(UUID item);
110 
115  InventoryItemBase queryInventoryItem(UUID item);
116 
121  InventoryFolderBase queryInventoryFolder(UUID folder);
122 
127  void addInventoryFolder(InventoryFolderBase folder);
128 
133  void updateInventoryFolder(InventoryFolderBase folder);
134 
139  void moveInventoryFolder(InventoryFolderBase folder);
140 
145  void deleteInventoryFolder(UUID folder);
146 
156  List<InventoryItemBase> fetchActiveGestures(UUID avatarID);
157  }
158 }
This interface, describes a generic plugin
Definition: IPlugin.cs:45
Inventory Item - contains all the properties associated with an individual inventory piece...
An interface for accessing inventory data from a storage server