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IDynamicMenuModule.cs
Go to the documentation of this file.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
System.Collections.Generic;
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using
OpenMetaverse;
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using
OpenSim.Framework;
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namespace
OpenSim.
Region
.Framework.Interfaces
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{
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public
enum
InsertLocation
:
int
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{
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Agent
= 1,
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World
= 2,
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Tools
= 3,
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Advanced
= 4,
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Admin
= 5
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}
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public
enum
UserMode
:
int
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{
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Normal
= 0,
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RegionManager
= 2,
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God
= 3
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}
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public
delegate
void
CustomMenuHandler
(
string
action, UUID agentID, List<uint> selection);
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public
interface
IDynamicMenuModule
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{
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void
AddMenuItem(
UUID
agentID,
string
title,
InsertLocation
location,
UserMode
mode,
CustomMenuHandler
handler);
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void
AddMenuItem(
string
title,
InsertLocation
location,
UserMode
mode,
CustomMenuHandler
handler);
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void
RemoveMenuItem(
string
action);
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}
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}
OpenSim.Region.Framework.Interfaces.Advanced
OpenSim.Region.Framework.Interfaces.RegionManager
OpenSim.Framework.Agent
OpenSim.Region.Framework.Interfaces.InsertLocation
InsertLocation
Definition:
IDynamicMenuModule.cs:34
OpenSim.Region.Framework.Interfaces.God
OpenSim.Framework.Region
OpenSim.Region.Framework.Interfaces.Tools
OpenSim.Region.Framework.Interfaces.UserMode
UserMode
Definition:
IDynamicMenuModule.cs:43
OpenSim.Region.Framework.Interfaces.UUID
OpenSim.Region.Framework.Interfaces.Admin
OpenSim.Region.Framework.Interfaces.IDynamicMenuModule
Definition:
IDynamicMenuModule.cs:52
OpenSim.Region.Framework.Interfaces.World
OpenSim.Region.Framework.Interfaces.CustomMenuHandler
delegate void CustomMenuHandler(string action, UUID agentID, List< uint > selection)
OpenSim.Framework.Normal
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