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IDialogModule.cs
Go to the documentation of this file.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
OpenMetaverse;
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using
OpenSim.Framework;
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namespace
OpenSim.
Region
.Framework.Interfaces
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{
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public
interface
IDialogModule
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{
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void
SendAlertToUser(
IClientAPI
client,
string
message);
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void
SendAlertToUser(
IClientAPI
client,
string
message,
bool
modal);
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void
SendAlertToUser(
UUID
agentID,
string
message);
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void
SendAlertToUser(
UUID
agentID,
string
message,
bool
modal);
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void
SendAlertToUser(
string
firstName,
string
lastName,
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string
message,
bool
modal);
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void
SendGeneralAlert(
string
message);
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void
SendDialogToUser(
UUID
avatarID,
string
objectName,
UUID
objectID,
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UUID
ownerID,
string
message,
UUID
textureID,
int
ch,
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string
[] buttonlabels);
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void
SendUrlToUser(
UUID
avatarID,
string
objectName,
UUID
objectID,
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UUID
ownerID,
bool
groupOwned,
string
message,
string
url);
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void
SendNotificationToUsersInRegion(
UUID
fromAvatarID,
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string
fromAvatarName,
string
message);
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void
SendTextBoxToUser(
UUID
avatarid,
string
message,
int
chatChannel,
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string
name,
UUID
objectid,
UUID
ownerid);
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}
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}
OpenSim.Framework.IClientAPI
Definition:
IClientAPI.cs:714
OpenSim.Framework.Region
OpenSim.Region.Framework.Interfaces.IDialogModule
Definition:
IDialogModule.cs:33
OpenSim.Region.Framework.Interfaces.UUID
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