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IClientAPI.cs File Reference

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Classes

struct  OpenSim.Framework.DirPlacesReplyData
 
struct  OpenSim.Framework.DirPeopleReplyData
 
struct  OpenSim.Framework.DirEventsReplyData
 
struct  OpenSim.Framework.DirGroupsReplyData
 
struct  OpenSim.Framework.DirClassifiedReplyData
 
struct  OpenSim.Framework.DirLandReplyData
 
struct  OpenSim.Framework.DirPopularReplyData
 
class  OpenSim.Framework.IEntityUpdate
 
class  OpenSim.Framework.EntityUpdate
 
class  OpenSim.Framework.PlacesReplyData
 
class  OpenSim.Framework.PrimUpdateFlagsExtensions
 
interface  OpenSim.Framework.IClientAPI
 

Namespaces

package  OpenSim.Framework
 

Enumerations

enum  OpenSim.Framework.PrimUpdateFlags : uint {
  OpenSim.Framework.PrimUpdateFlags.None = 0, OpenSim.Framework.PrimUpdateFlags.AttachmentPoint = 1 << 0, OpenSim.Framework.PrimUpdateFlags.Material = 1 << 1, OpenSim.Framework.PrimUpdateFlags.ClickAction = 1 << 2,
  OpenSim.Framework.PrimUpdateFlags.Scale = 1 << 3, OpenSim.Framework.PrimUpdateFlags.ParentID = 1 << 4, OpenSim.Framework.PrimUpdateFlags.PrimFlags = 1 << 5, OpenSim.Framework.PrimUpdateFlags.PrimData = 1 << 6,
  OpenSim.Framework.PrimUpdateFlags.MediaURL = 1 << 7, OpenSim.Framework.PrimUpdateFlags.ScratchPad = 1 << 8, OpenSim.Framework.PrimUpdateFlags.Textures = 1 << 9, OpenSim.Framework.PrimUpdateFlags.TextureAnim = 1 << 10,
  OpenSim.Framework.PrimUpdateFlags.NameValue = 1 << 11, OpenSim.Framework.PrimUpdateFlags.Position = 1 << 12, OpenSim.Framework.PrimUpdateFlags.Rotation = 1 << 13, OpenSim.Framework.PrimUpdateFlags.Velocity = 1 << 14,
  OpenSim.Framework.PrimUpdateFlags.Acceleration = 1 << 15, OpenSim.Framework.PrimUpdateFlags.AngularVelocity = 1 << 16, OpenSim.Framework.PrimUpdateFlags.CollisionPlane = 1 << 17, OpenSim.Framework.PrimUpdateFlags.Text = 1 << 18,
  OpenSim.Framework.PrimUpdateFlags.Particles = 1 << 19, OpenSim.Framework.PrimUpdateFlags.ExtraData = 1 << 20, OpenSim.Framework.PrimUpdateFlags.Sound = 1 << 21, OpenSim.Framework.PrimUpdateFlags.Joint = 1 << 22,
  OpenSim.Framework.PrimUpdateFlags.FullUpdate = UInt32.MaxValue
}
 Specifies the fields that have been changed when sending a prim or avatar update More...
 

Functions

delegate void OpenSim.Framework.ViewerEffectEventHandler (IClientAPI sender, List< ViewerEffectEventHandlerArg > args)
 
delegate void OpenSim.Framework.ChatMessage (Object sender, OSChatMessage e)
 
delegate void OpenSim.Framework.GenericMessage (Object sender, string method, List< String > args)
 
delegate void OpenSim.Framework.TextureRequest (Object sender, TextureRequestArgs e)
 
delegate void OpenSim.Framework.AvatarNowWearing (IClientAPI sender, AvatarWearingArgs e)
 
delegate void OpenSim.Framework.ImprovedInstantMessage (IClientAPI remoteclient, GridInstantMessage im)
 
delegate void OpenSim.Framework.RezObject (IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID)
 
delegate void OpenSim.Framework.RezRestoreToWorld (IClientAPI remoteClient, UUID itemId)
 
delegate ISceneEntity OpenSim.Framework.RezSingleAttachmentFromInv (IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
 
delegate void OpenSim.Framework.RezMultipleAttachmentsFromInv (IClientAPI remoteClient, List< KeyValuePair< UUID, uint >> rezlist)
 
delegate void OpenSim.Framework.ObjectAttach (IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
 
delegate void OpenSim.Framework.ModifyTerrain (UUID user, float height, float seconds, byte size, byte action, float north, float west, float south, float east, UUID agentId)
 
delegate void OpenSim.Framework.NetworkStats (int inPackets, int outPackets, int unAckedBytes)
 
delegate void OpenSim.Framework.SetAppearance (IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize, WearableCacheItem[] CacheItems)
 
delegate void OpenSim.Framework.CachedTextureRequest (IClientAPI remoteClient, int serial, List< CachedTextureRequestArg > cachedTextureRequest)
 
delegate void OpenSim.Framework.StartAnim (IClientAPI remoteClient, UUID animID)
 
delegate void OpenSim.Framework.StopAnim (IClientAPI remoteClient, UUID animID)
 
delegate void OpenSim.Framework.ChangeAnim (UUID animID, bool addOrRemove, bool sendPack)
 
delegate void OpenSim.Framework.LinkObjects (IClientAPI remoteClient, uint parent, List< uint > children)
 
delegate void OpenSim.Framework.DelinkObjects (List< uint > primIds, IClientAPI client)
 
delegate void OpenSim.Framework.RequestMapBlocks (IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
 
delegate void OpenSim.Framework.RequestMapName (IClientAPI remoteClient, string mapName, uint flags)
 
delegate void OpenSim.Framework.TeleportLocationRequest (IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
 
delegate void OpenSim.Framework.TeleportLandmarkRequest (IClientAPI remoteClient, AssetLandmark lm)
 
delegate void OpenSim.Framework.TeleportCancel (IClientAPI remoteClient)
 
delegate void OpenSim.Framework.DisconnectUser ()
 
delegate void OpenSim.Framework.RequestAvatarProperties (IClientAPI remoteClient, UUID avatarID)
 
delegate void OpenSim.Framework.UpdateAvatarProperties (IClientAPI remoteClient, UserProfileData ProfileData)
 
delegate void OpenSim.Framework.SetAlwaysRun (IClientAPI remoteClient, bool SetAlwaysRun)
 
delegate void OpenSim.Framework.GenericCall1 (IClientAPI remoteClient)
 
delegate void OpenSim.Framework.GenericCall2 ()
 
delegate void OpenSim.Framework.GenericCall4 (Packet packet, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.DeRezObject (IClientAPI remoteClient, List< uint > localIDs, UUID groupID, DeRezAction action, UUID destinationID)
 
delegate void OpenSim.Framework.GenericCall5 (IClientAPI remoteClient, bool status)
 
delegate void OpenSim.Framework.GenericCall7 (IClientAPI remoteClient, uint localID, string message)
 
delegate void OpenSim.Framework.UpdateShape (UUID agentID, uint localID, UpdateShapeArgs shapeBlock)
 
delegate void OpenSim.Framework.ObjectExtraParams (UUID agentID, uint localID, ushort type, bool inUse, byte[] data)
 
delegate void OpenSim.Framework.ObjectSelect (uint localID, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.ObjectRequest (uint localID, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.RequestObjectPropertiesFamily (IClientAPI remoteClient, UUID AgentID, uint RequestFlags, UUID TaskID)
 
delegate void OpenSim.Framework.ObjectDeselect (uint localID, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.ObjectDrop (uint localID, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.UpdatePrimFlags (uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.UpdatePrimTexture (uint localID, byte[] texture, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.UpdateVector (uint localID, Vector3 pos, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.ClientChangeObject (uint localID, object data, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.UpdatePrimRotation (uint localID, Quaternion rot, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.UpdatePrimSingleRotation (uint localID, Quaternion rot, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.UpdatePrimSingleRotationPosition (uint localID, Quaternion rot, Vector3 pos, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.UpdatePrimGroupRotation (uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.ObjectDuplicate (uint localID, Vector3 offset, uint dupeFlags, UUID AgentID, UUID GroupID)
 
delegate void OpenSim.Framework.ObjectDuplicateOnRay (uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
 
delegate void OpenSim.Framework.StatusChange (bool status)
 
delegate void OpenSim.Framework.NewAvatar (IClientAPI remoteClient, UUID agentID, bool status)
 
delegate void OpenSim.Framework.UpdateAgent (IClientAPI remoteClient, AgentUpdateArgs agentData)
 
delegate void OpenSim.Framework.AgentRequestSit (IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
 
delegate void OpenSim.Framework.AgentSit (IClientAPI remoteClient, UUID agentID)
 
delegate void OpenSim.Framework.LandUndo (IClientAPI remoteClient)
 
delegate void OpenSim.Framework.AvatarPickerRequest (IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery)
 
delegate void OpenSim.Framework.GrabObject (uint localID, Vector3 pos, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs)
 
delegate void OpenSim.Framework.DeGrabObject (uint localID, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs)
 
delegate void OpenSim.Framework.MoveObject (UUID objectID, Vector3 offset, Vector3 grapPos, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs)
 
delegate void OpenSim.Framework.SpinStart (UUID objectID, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.SpinObject (UUID objectID, Quaternion rotation, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.SpinStop (UUID objectID, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.ParcelAccessListRequest (UUID agentID, UUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelAccessListUpdateRequest (UUID agentID, uint flags, int landLocalID, UUID transactionID, int sequenceID, int sections, List< LandAccessEntry > entries, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelPropertiesRequest (int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelDivideRequest (int west, int south, int east, int north, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelJoinRequest (int west, int south, int east, int north, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelPropertiesUpdateRequest (LandUpdateArgs args, int local_id, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelSelectObjects (int land_local_id, int request_type, List< UUID > returnIDs, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelObjectOwnerRequest (int local_id, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelAbandonRequest (int local_id, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelGodForceOwner (int local_id, UUID ownerID, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelReclaim (int local_id, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelReturnObjectsRequest (int local_id, uint return_type, UUID[] agent_ids, UUID[] selected_ids, IClientAPI remote_client)
 
delegate void OpenSim.Framework.ParcelDeedToGroup (int local_id, UUID group_id, IClientAPI remote_client)
 
delegate void OpenSim.Framework.EstateOwnerMessageRequest (UUID AgentID, UUID SessionID, UUID TransactionID, UUID Invoice, byte[] Method, byte[][] Parameters, IClientAPI remote_client)
 
delegate void OpenSim.Framework.RegionInfoRequest (IClientAPI remote_client)
 
delegate void OpenSim.Framework.EstateCovenantRequest (IClientAPI remote_client)
 
delegate void OpenSim.Framework.UUIDNameRequest (UUID id, IClientAPI remote_client)
 
delegate void OpenSim.Framework.AddNewPrim (UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, byte RayEndIsIntersection)
 
delegate void OpenSim.Framework.RequestGodlikePowers (UUID AgentID, UUID SessionID, UUID token, bool GodLike, IClientAPI remote_client)
 
delegate void OpenSim.Framework.GodKickUser (UUID GodAgentID, UUID GodSessionID, UUID AgentID, uint kickflags, byte[] reason)
 
delegate void OpenSim.Framework.CreateInventoryFolder (IClientAPI remoteClient, UUID folderID, ushort folderType, string folderName, UUID parentID)
 
delegate void OpenSim.Framework.UpdateInventoryFolder (IClientAPI remoteClient, UUID folderID, ushort type, string name, UUID parentID)
 
delegate void OpenSim.Framework.MoveInventoryFolder (IClientAPI remoteClient, UUID folderID, UUID parentID)
 
delegate void OpenSim.Framework.CreateNewInventoryItem (IClientAPI remoteClient, UUID transActionID, UUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask, int creationDate)
 
delegate void OpenSim.Framework.LinkInventoryItem (IClientAPI remoteClient, UUID transActionID, UUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, UUID olditemID)
 
delegate void OpenSim.Framework.FetchInventoryDescendents (IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
 
delegate void OpenSim.Framework.PurgeInventoryDescendents (IClientAPI remoteClient, UUID folderID)
 
delegate void OpenSim.Framework.FetchInventory (IClientAPI remoteClient, UUID itemID, UUID ownerID)
 
delegate void OpenSim.Framework.RequestTaskInventory (IClientAPI remoteClient, uint localID)
 
delegate void OpenSim.Framework.UpdateInventoryItem (IClientAPI remoteClient, UUID transactionID, UUID itemID, InventoryItemBase itemUpd)
 
delegate void OpenSim.Framework.CopyInventoryItem (IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, UUID newFolderID, string newName)
 
delegate void OpenSim.Framework.MoveInventoryItem (IClientAPI remoteClient, List< InventoryItemBase > items)
 
delegate void OpenSim.Framework.MoveItemsAndLeaveCopy (IClientAPI remoteClient, List< InventoryItemBase > items, UUID destFolder)
 
delegate void OpenSim.Framework.RemoveInventoryItem (IClientAPI remoteClient, List< UUID > itemIDs)
 
delegate void OpenSim.Framework.RemoveInventoryFolder (IClientAPI remoteClient, List< UUID > folderIDs)
 
delegate void OpenSim.Framework.RequestAsset (IClientAPI remoteClient, RequestAssetArgs transferRequest)
 
delegate void OpenSim.Framework.AbortXfer (IClientAPI remoteClient, ulong xferID)
 
delegate void OpenSim.Framework.RezScript (IClientAPI remoteClient, InventoryItemBase item, UUID transactionID, uint localID)
 
delegate void OpenSim.Framework.UpdateTaskInventory (IClientAPI remoteClient, UUID transactionID, TaskInventoryItem item, uint localID)
 
delegate void OpenSim.Framework.MoveTaskInventory (IClientAPI remoteClient, UUID folderID, uint localID, UUID itemID)
 
delegate void OpenSim.Framework.RemoveTaskInventory (IClientAPI remoteClient, UUID itemID, uint localID)
 
delegate void OpenSim.Framework.UDPAssetUploadRequest (IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal, bool tempFile)
 
delegate void OpenSim.Framework.XferReceive (IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
 
delegate void OpenSim.Framework.RequestXfer (IClientAPI remoteClient, ulong xferID, string fileName)
 
delegate void OpenSim.Framework.ConfirmXfer (IClientAPI remoteClient, ulong xferID, uint packetID)
 
delegate void OpenSim.Framework.FriendActionDelegate (IClientAPI remoteClient, UUID transactionID, List< UUID > callingCardFolders)
 
delegate void OpenSim.Framework.FriendshipTermination (IClientAPI remoteClient, UUID ExID)
 
delegate void OpenSim.Framework.MoneyTransferRequest (UUID sourceID, UUID destID, int amount, int transactionType, string description)
 
delegate void OpenSim.Framework.ParcelBuy (UUID agentId, UUID groupId, bool final, bool groupOwned, bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
 
delegate void OpenSim.Framework.MoneyBalanceRequest (IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID TransactionID)
 
delegate void OpenSim.Framework.ObjectPermissions (IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
 
delegate void OpenSim.Framework.EconomyDataRequest (IClientAPI client)
 
delegate void OpenSim.Framework.ObjectIncludeInSearch (IClientAPI remoteClient, bool IncludeInSearch, uint localID)
 
delegate void OpenSim.Framework.ScriptAnswer (IClientAPI remoteClient, UUID objectID, UUID itemID, int answer)
 
delegate void OpenSim.Framework.RequestPayPrice (IClientAPI remoteClient, UUID objectID)
 
delegate void OpenSim.Framework.ObjectSaleInfo (IClientAPI remoteClient, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
 
delegate void OpenSim.Framework.ObjectBuy (IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID groupID, UUID categoryID, uint localID, byte saleType, int salePrice)
 
delegate void OpenSim.Framework.BuyObjectInventory (IClientAPI remoteClient, UUID agentID, UUID sessionID, UUID objectID, UUID itemID, UUID folderID)
 
delegate void OpenSim.Framework.ForceReleaseControls (IClientAPI remoteClient, UUID agentID)
 
delegate void OpenSim.Framework.GodLandStatRequest (int parcelID, uint reportType, uint requestflags, string filter, IClientAPI remoteClient)
 
delegate void OpenSim.Framework.DetailedEstateDataRequest (IClientAPI remoteClient, UUID invoice)
 
delegate void OpenSim.Framework.SetEstateFlagsRequest (bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges)
 
delegate void OpenSim.Framework.SetEstateTerrainBaseTexture (IClientAPI remoteClient, int corner, UUID side)
 
delegate void OpenSim.Framework.SetEstateTerrainDetailTexture (IClientAPI remoteClient, int corner, UUID side)
 
delegate void OpenSim.Framework.SetEstateTerrainTextureHeights (IClientAPI remoteClient, int corner, float lowVal, float highVal)
 
delegate void OpenSim.Framework.CommitEstateTerrainTextureRequest (IClientAPI remoteClient)
 
delegate void OpenSim.Framework.SetRegionTerrainSettings (float waterHeight, float terrainRaiseLimit, float terrainLowerLimit, bool estateSun, bool fixedSun, float sunHour, bool globalSun, bool estateFixed, float estateSunHour)
 
delegate void OpenSim.Framework.EstateChangeInfo (IClientAPI client, UUID invoice, UUID senderID, UInt32 param1, UInt32 param2)
 
delegate void OpenSim.Framework.EstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, UInt32 param1)
 
delegate void OpenSim.Framework.RequestTerrain (IClientAPI remoteClient, string clientFileName)
 
delegate void OpenSim.Framework.BakeTerrain (IClientAPI remoteClient)
 
delegate void OpenSim.Framework.EstateRestartSimRequest (IClientAPI remoteClient, int secondsTilReboot)
 
delegate void OpenSim.Framework.EstateChangeCovenantRequest (IClientAPI remoteClient, UUID newCovenantID)
 
delegate void OpenSim.Framework.UpdateEstateAccessDeltaRequest (IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user)
 
delegate void OpenSim.Framework.SimulatorBlueBoxMessageRequest (IClientAPI remoteClient, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
 
delegate void OpenSim.Framework.EstateBlueBoxMessageRequest (IClientAPI remoteClient, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
 
delegate void OpenSim.Framework.EstateDebugRegionRequest (IClientAPI remoteClient, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics)
 
delegate void OpenSim.Framework.EstateTeleportOneUserHomeRequest (IClientAPI remoteClient, UUID invoice, UUID senderID, UUID prey)
 
delegate void OpenSim.Framework.EstateTeleportAllUsersHomeRequest (IClientAPI remoteClient, UUID invoice, UUID senderID)
 
delegate void OpenSim.Framework.RegionHandleRequest (IClientAPI remoteClient, UUID regionID)
 
delegate void OpenSim.Framework.ParcelInfoRequest (IClientAPI remoteClient, UUID parcelID)
 
delegate void OpenSim.Framework.ScriptReset (IClientAPI remoteClient, UUID objectID, UUID itemID)
 
delegate void OpenSim.Framework.GetScriptRunning (IClientAPI remoteClient, UUID objectID, UUID itemID)
 
delegate void OpenSim.Framework.SetScriptRunning (IClientAPI remoteClient, UUID objectID, UUID itemID, bool running)
 
delegate void OpenSim.Framework.ActivateGesture (IClientAPI client, UUID gestureid, UUID assetId)
 
delegate void OpenSim.Framework.DeactivateGesture (IClientAPI client, UUID gestureid)
 
delegate void OpenSim.Framework.TerrainUnacked (IClientAPI remoteClient, int patchX, int patchY)
 
delegate void OpenSim.Framework.ObjectOwner (IClientAPI remoteClient, UUID ownerID, UUID groupID, List< uint > localIDs)
 
delegate void OpenSim.Framework.DirPlacesQuery (IClientAPI remoteClient, UUID queryID, string queryText, int queryFlags, int category, string simName, int queryStart)
 
delegate void OpenSim.Framework.DirFindQuery (IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
 
delegate void OpenSim.Framework.DirLandQuery (IClientAPI remoteClient, UUID queryID, uint queryFlags, uint searchType, int price, int area, int queryStart)
 
delegate void OpenSim.Framework.DirPopularQuery (IClientAPI remoteClient, UUID queryID, uint queryFlags)
 
delegate void OpenSim.Framework.DirClassifiedQuery (IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, uint category, int queryStart)
 
delegate void OpenSim.Framework.EventInfoRequest (IClientAPI remoteClient, uint eventID)
 
delegate void OpenSim.Framework.ParcelSetOtherCleanTime (IClientAPI remoteClient, int localID, int otherCleanTime)
 
delegate void OpenSim.Framework.MapItemRequest (IClientAPI remoteClient, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
 
delegate void OpenSim.Framework.OfferCallingCard (IClientAPI remoteClient, UUID destID, UUID transactionID)
 
delegate void OpenSim.Framework.AcceptCallingCard (IClientAPI remoteClient, UUID transactionID, UUID folderID)
 
delegate void OpenSim.Framework.DeclineCallingCard (IClientAPI remoteClient, UUID transactionID)
 
delegate void OpenSim.Framework.SoundTrigger (UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle, float radius)
 
delegate void OpenSim.Framework.StartLure (byte lureType, string message, UUID targetID, IClientAPI client)
 
delegate void OpenSim.Framework.TeleportLureRequest (UUID lureID, uint teleportFlags, IClientAPI client)
 
delegate void OpenSim.Framework.ClassifiedInfoRequest (UUID classifiedID, IClientAPI client)
 
delegate void OpenSim.Framework.ClassifiedInfoUpdate (UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client)
 
delegate void OpenSim.Framework.ClassifiedDelete (UUID classifiedID, IClientAPI client)
 
delegate void OpenSim.Framework.ClassifiedGodDelete (UUID classifiedID, UUID queryID, IClientAPI client)
 
delegate void OpenSim.Framework.EventNotificationAddRequest (uint EventID, IClientAPI client)
 
delegate void OpenSim.Framework.EventNotificationRemoveRequest (uint EventID, IClientAPI client)
 
delegate void OpenSim.Framework.EventGodDelete (uint eventID, UUID queryID, string queryText, uint queryFlags, int queryStart, IClientAPI client)
 
delegate void OpenSim.Framework.ParcelDwellRequest (int localID, IClientAPI client)
 
delegate void OpenSim.Framework.UserInfoRequest (IClientAPI client)
 
delegate void OpenSim.Framework.UpdateUserInfo (bool imViaEmail, bool visible, IClientAPI client)
 
delegate void OpenSim.Framework.RetrieveInstantMessages (IClientAPI client)
 
delegate void OpenSim.Framework.PickDelete (IClientAPI client, UUID pickID)
 
delegate void OpenSim.Framework.PickGodDelete (IClientAPI client, UUID agentID, UUID pickID, UUID queryID)
 
delegate void OpenSim.Framework.PickInfoUpdate (IClientAPI client, UUID pickID, UUID creatorID, bool topPick, string name, string desc, UUID snapshotID, int sortOrder, bool enabled)
 
delegate void OpenSim.Framework.AvatarNotesUpdate (IClientAPI client, UUID targetID, string notes)
 
delegate void OpenSim.Framework.MuteListRequest (IClientAPI client, uint muteCRC)
 
delegate void OpenSim.Framework.AvatarInterestUpdate (IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages)
 
delegate void OpenSim.Framework.GrantUserFriendRights (IClientAPI client, UUID target, int rights)
 
delegate void OpenSim.Framework.PlacesQuery (UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client)
 
delegate void OpenSim.Framework.AgentFOV (IClientAPI client, float verticalAngle)
 
delegate void OpenSim.Framework.MuteListEntryUpdate (IClientAPI client, UUID MuteID, string Name, int type, uint flags)
 
delegate void OpenSim.Framework.MuteListEntryRemove (IClientAPI client, UUID MuteID, string Name)
 
delegate void OpenSim.Framework.AvatarInterestReply (IClientAPI client, UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages)
 
delegate void OpenSim.Framework.FindAgentUpdate (IClientAPI client, UUID hunter, UUID target)
 
delegate void OpenSim.Framework.TrackAgentUpdate (IClientAPI client, UUID hunter, UUID target)
 
delegate void OpenSim.Framework.FreezeUserUpdate (IClientAPI client, UUID parcelowner, uint flags, UUID target)
 
delegate void OpenSim.Framework.EjectUserUpdate (IClientAPI client, UUID parcelowner, uint flags, UUID target)
 
delegate void OpenSim.Framework.NewUserReport (IClientAPI client, string regionName, UUID abuserID, byte catagory, byte checkflags, string details, UUID objectID, Vector3 postion, byte reportType, UUID screenshotID, string Summary, UUID reporter)
 
delegate void OpenSim.Framework.GodUpdateRegionInfoUpdate (IClientAPI client, float BillableFactor, ulong EstateID, ulong RegionFlags, byte[] SimName, int RedirectX, int RedirectY)
 
delegate void OpenSim.Framework.GodlikeMessage (IClientAPI client, UUID requester, byte[] Method, byte[] Parameter)
 
delegate void OpenSim.Framework.SaveStateHandler (IClientAPI client, UUID agentID)
 
delegate void OpenSim.Framework.GroupAccountSummaryRequest (IClientAPI client, UUID agentID, UUID groupID)
 
delegate void OpenSim.Framework.GroupAccountDetailsRequest (IClientAPI client, UUID agentID, UUID groupID, UUID transactionID, UUID sessionID)
 
delegate void OpenSim.Framework.GroupAccountTransactionsRequest (IClientAPI client, UUID agentID, UUID groupID, UUID transactionID, UUID sessionID)
 
delegate void OpenSim.Framework.ParcelBuyPass (IClientAPI client, UUID agentID, int ParcelLocalID)
 
delegate void OpenSim.Framework.ParcelGodMark (IClientAPI client, UUID agentID, int ParcelLocalID)
 
delegate void OpenSim.Framework.GroupActiveProposalsRequest (IClientAPI client, UUID agentID, UUID groupID, UUID transactionID, UUID sessionID)
 
delegate void OpenSim.Framework.GroupVoteHistoryRequest (IClientAPI client, UUID agentID, UUID groupID, UUID transactionID, UUID sessionID)
 
delegate void OpenSim.Framework.SimWideDeletesDelegate (IClientAPI client, UUID agentID, int flags, UUID targetID)
 
delegate void OpenSim.Framework.SendPostcard (IClientAPI client)
 
delegate void OpenSim.Framework.ChangeInventoryItemFlags (IClientAPI client, UUID itemID, uint flags)