28 using System.Collections.Generic;
30 using OpenSim.Framework;
32 namespace OpenSim.
Region.Framework.Interfaces
46 bool SendAppearance(
UUID agentId);
53 Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(
UUID agentId);
65 bool SaveBakedTextures(
UUID agentId);
93 void QueueAppearanceSend(
UUID agentid);
94 void QueueAppearanceSave(
UUID agentid);
delegate void ReportOutputAction(string format, params object[] args)
Contains the Avatar's Appearance and methods to manipulate the appearance.
delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize, WearableCacheItem[] CacheItems)