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IAttachmentsModule.cs
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27 
28 using System;
29 using System.Xml;
30 using System.Collections.Generic;
31 using OpenMetaverse;
32 using OpenSim.Framework;
33 using OpenSim.Region.Framework.Scenes;
34 
35 namespace OpenSim.Region.Framework.Interfaces
36 {
37  public interface IAttachmentsModule
38  {
44  void CopyAttachments(IScenePresence sp, AgentData ad);
45 
51  void CopyAttachments(AgentData ad, IScenePresence sp);
52 
62  void RezAttachments(IScenePresence sp);
63 
73  void DeRezAttachments(IScenePresence sp);
74 
81  void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
82 
93  bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent,
94  bool addToInventory, bool append);
95 
103  ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
104 
105  // Same as above, but also load script states from a separate doc
106  ISceneEntity RezSingleAttachmentFromInventory(
107  IScenePresence presence, UUID itemID, uint AttachmentPt, XmlDocument doc);
108 
114  void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist);
115 
121  void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID);
122 
130  void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID, Vector3 absolutePos, Quaternion absoluteRot);
131 
137  void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
138 
143  void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos);
144  }
145 }
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...