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Monitoring
Monitors
EventFrameMonitor.cs
Go to the documentation of this file.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
OpenSim.Region.Framework.Scenes;
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namespace
OpenSim.
Region
.CoreModules.Framework.Monitoring.Monitors
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{
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class
EventFrameMonitor
:
IMonitor
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{
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private
readonly
Scene
m_scene;
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public
EventFrameMonitor
(
Scene
scene)
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{
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m_scene = scene;
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}
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#region Implementation of IMonitor
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public
string
GetName
()
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{
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return
"EventFrameMonitor"
;
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}
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public
double
GetValue
()
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{
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return
m_scene.MonitorEventTime;
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}
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public
string
GetFriendlyName
()
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{
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return
"Total Event Frame Time"
;
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}
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public
string
GetFriendlyValue
()
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{
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return
(
int
)GetValue() +
"ms"
;
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}
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#endregion
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}
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}
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.EventFrameMonitor.GetValue
double GetValue()
Value of this monitor
Definition:
EventFrameMonitor.cs:48
OpenSim.Framework.Region
OpenSim.Region.Framework.Scenes.Scene
Definition:
Scene.cs:60
OpenSim.Region.CoreModules.Framework.Monitoring.IMonitor
Definition:
IMonitor.cs:30
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.EventFrameMonitor.EventFrameMonitor
EventFrameMonitor(Scene scene)
Definition:
EventFrameMonitor.cs:36
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.EventFrameMonitor.GetFriendlyName
string GetFriendlyName()
Human-readable name of the monitor
Definition:
EventFrameMonitor.cs:53
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.EventFrameMonitor.GetFriendlyValue
string GetFriendlyValue()
Human readable value.
Definition:
EventFrameMonitor.cs:58
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.EventFrameMonitor.GetName
string GetName()
Name of the monitor.
Definition:
EventFrameMonitor.cs:43
OpenSim.Region.CoreModules.Framework.Monitoring.Monitors.EventFrameMonitor
Definition:
EventFrameMonitor.cs:32
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