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EstateTerrainXferHandler.cs
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27 
28 using System;
29 using OpenMetaverse;
30 using OpenSim.Framework;
31 
32 namespace OpenSim.Region.CoreModules.World.Estate
33 {
34 
36  {
37  //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
38 
39  private AssetBase m_asset;
40 
41  public delegate void TerrainUploadComplete(string name, byte[] filedata, IClientAPI remoteClient);
42 
43  public event TerrainUploadComplete TerrainUploadDone;
44 
45  //private string m_description = String.Empty;
46  //private string m_name = String.Empty;
47  //private UUID TransactionID = UUID.Zero;
48  private sbyte type = 0;
49 
50  public ulong mXferID;
51  private TerrainUploadComplete handlerTerrainUploadDone;
52 
53  public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
54  {
55  m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId.ToString());
56  m_asset.Data = new byte[0];
57  m_asset.Description = "empty";
58  m_asset.Local = true;
59  m_asset.Temporary = true;
60  }
61 
62  public ulong XferID
63  {
64  get { return mXferID; }
65  }
66 
67  public void RequestStartXfer(IClientAPI pRemoteClient)
68  {
69  mXferID = Util.GetNextXferID();
70  pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
71  }
72 
79  public void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
80  {
81  if (mXferID != xferID)
82  return;
83 
84  lock (this)
85  {
86  if (m_asset.Data.Length > 1)
87  {
88  byte[] destinationArray = new byte[m_asset.Data.Length + data.Length];
89  Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length);
90  Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length);
91  m_asset.Data = destinationArray;
92  }
93  else
94  {
95  byte[] buffer2 = new byte[data.Length - 4];
96  Array.Copy(data, 4, buffer2, 0, data.Length - 4);
97  m_asset.Data = buffer2;
98  }
99 
100  remoteClient.SendConfirmXfer(xferID, packetID);
101 
102  if ((packetID & 0x80000000) != 0)
103  {
104  SendCompleteMessage(remoteClient);
105  }
106  }
107  }
108 
109  public void SendCompleteMessage(IClientAPI remoteClient)
110  {
111  handlerTerrainUploadDone = TerrainUploadDone;
112  if (handlerTerrainUploadDone != null)
113  {
114  handlerTerrainUploadDone(m_asset.Name, m_asset.Data, remoteClient);
115  }
116  }
117  }
118 }
void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
Process transfer data received from the client.
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49
EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)