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EstateSnapshot.cs
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27 
28 using System;
29 using System.Xml;
30 using OpenMetaverse;
31 using OpenSim.Framework;
32 
33 using OpenSim.Region.DataSnapshot.Interfaces;
34 using OpenSim.Region.Framework.Scenes;
35 using OpenSim.Services.Interfaces;
36 
37 namespace OpenSim.Region.DataSnapshot.Providers
38 {
40  {
41  /* This module doesn't check for changes, since it's *assumed* there are none.
42  * Nevertheless, it's possible to have changes, since all the fields are public.
43  * There's no event to subscribe to. :/
44  *
45  * I don't think anything changes the fields beyond RegionModule PostInit, however.
46  */
47  private Scene m_scene = null;
48  // private DataSnapshotManager m_parent = null;
49  private bool m_stale = true;
50 
51  #region IDataSnapshotProvider Members
52 
53  public XmlNode RequestSnapshotData(XmlDocument factory)
54  {
55  //Estate data section - contains who owns a set of sims and the name of the set.
56  //Now in DataSnapshotProvider module form!
57  XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
58 
59  UUID ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
60 
61  UserAccount userInfo = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);
62  //TODO: Change to query userserver about the master avatar UUID ?
63  String firstname;
64  String lastname;
65 
66  if (userInfo != null)
67  {
68  firstname = userInfo.FirstName;
69  lastname = userInfo.LastName;
70 
71  //TODO: Fix the marshalling system to have less copypasta gruntwork
72  XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
73 // XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
74 // type.Value = "owner";
75 // user.Attributes.Append(type);
76 
77  //TODO: Create more TODOs
78  XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
79  username.InnerText = firstname + " " + lastname;
80  user.AppendChild(username);
81 
82  XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
83  useruuid.InnerText = ownerid.ToString();
84  user.AppendChild(useruuid);
85 
86  estatedata.AppendChild(user);
87  }
88 
89  XmlNode estatename = factory.CreateNode(XmlNodeType.Element, "name", "");
90  estatename.InnerText = m_scene.RegionInfo.EstateSettings.EstateName.ToString();
91  estatedata.AppendChild(estatename);
92 
93  XmlNode estateid = factory.CreateNode(XmlNodeType.Element, "id", "");
94  estateid.InnerText = m_scene.RegionInfo.EstateSettings.EstateID.ToString();
95  estatedata.AppendChild(estateid);
96 
97  XmlNode parentid = factory.CreateNode(XmlNodeType.Element, "parentid", "");
98  parentid.InnerText = m_scene.RegionInfo.EstateSettings.ParentEstateID.ToString();
99  estatedata.AppendChild(parentid);
100 
101  XmlNode flags = factory.CreateNode(XmlNodeType.Element, "flags", "");
102 
103  XmlAttribute teleport = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "teleport", "");
104  teleport.Value = m_scene.RegionInfo.EstateSettings.AllowDirectTeleport.ToString();
105  flags.Attributes.Append(teleport);
106 
107  XmlAttribute publicaccess = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "public", "");
108  publicaccess.Value = m_scene.RegionInfo.EstateSettings.PublicAccess.ToString();
109  flags.Attributes.Append(publicaccess);
110 
111  estatedata.AppendChild(flags);
112 
113  this.Stale = false;
114  return estatedata;
115  }
116 
117  public void Initialize(Scene scene, DataSnapshotManager parent)
118  {
119  m_scene = scene;
120  // m_parent = parent;
121  }
122 
123  public Scene GetParentScene
124  {
125  get { return m_scene; }
126  }
127 
128  public String Name {
129  get { return "EstateSnapshot"; }
130  }
131 
132  public bool Stale
133  {
134  get {
135  return m_stale;
136  }
137  set {
138  m_stale = value;
139 
140  if (m_stale)
141  OnStale(this);
142  }
143  }
144 
145  public event ProviderStale OnStale;
146 
147  #endregion
148  }
149 }
void Initialize(Scene scene, DataSnapshotManager parent)
delegate void ProviderStale(IDataSnapshotProvider provider)
Interactive OpenSim region server
Definition: OpenSim.cs:55