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DefaultTerrainGenerator.cs
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27 using OpenSim.Framework;
28 using OpenSim.Region.Framework.Interfaces;
29 using OpenSim.Region.Framework.Scenes;
30 
31 namespace OpenSim.Region.CoreModules.World.Terrain.Effects
32 {
33  internal class DefaultTerrainGenerator : ITerrainEffect
34  {
35  #region ITerrainEffect Members
36 
37  public void RunEffect(ITerrainChannel map)
38  {
39  int x, y;
40  for (x = 0; x < map.Width; x++)
41  {
42  for (y = 0; y < map.Height; y++)
43  {
44  map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
45  double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01;
46  if (map[x, y] < spherFac)
47  {
48  map[x, y] = spherFac;
49  }
50  }
51  }
52  }
53 
54  #endregion
55  }
56 }