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AssetServiceInConnectorModule.cs
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27 
28 using System;
29 using System.Reflection;
30 using System.Collections.Generic;
31 using log4net;
32 using Mono.Addins;
33 using Nini.Config;
34 using OpenSim.Framework;
35 using OpenSim.Framework.Servers;
36 using OpenSim.Region.Framework.Scenes;
37 using OpenSim.Region.Framework.Interfaces;
38 using OpenSim.Server.Base;
39 using OpenSim.Server.Handlers.Base;
40 
41 namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset
42 {
43  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetServiceInConnectorModule")]
45  {
46  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47  private static bool m_Enabled = false;
48 
49  private IConfigSource m_Config;
50  bool m_Registered = false;
51 
52  #region Region Module interface
53 
54  public void Initialise(IConfigSource config)
55  {
56  m_Config = config;
57  IConfig moduleConfig = config.Configs["Modules"];
58  if (moduleConfig != null)
59  {
60  m_Enabled = moduleConfig.GetBoolean("AssetServiceInConnector", false);
61  if (m_Enabled)
62  {
63  m_log.Info("[ASSET IN CONNECTOR]: AssetServiceInConnector enabled");
64  }
65 
66  }
67  }
68 
69  public void PostInitialise()
70  {
71  }
72 
73  public void Close()
74  {
75  }
76 
77  public Type ReplaceableInterface
78  {
79  get { return null; }
80  }
81 
82  public string Name
83  {
84  get { return "RegionAssetService"; }
85  }
86 
87  public void AddRegion(Scene scene)
88  {
89  if (!m_Enabled)
90  return;
91 
92  if (!m_Registered)
93  {
94  m_Registered = true;
95 
96  m_log.Info("[HGAssetService]: Starting...");
97 
98 
99  Object[] args = new Object[] { m_Config, MainServer.Instance, "HGAssetService" };
100 
101  ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:AssetServiceConnector", args);
102  }
103  }
104 
105  public void RemoveRegion(Scene scene)
106  {
107  }
108 
109  public void RegionLoaded(Scene scene)
110  {
111  }
112 
113  #endregion
114 
115  }
116 }
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
Non-texture assets
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...
Interactive OpenSim region server
Definition: OpenSim.cs:55
void Initialise(IConfigSource config)
This is called to initialize the region module. For shared modules, this is called exactly once...