OpenSim
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Public Member Functions | |
void | PerformScriptCompile (string source, string asset, UUID ownerID, out string assembly, out Dictionary< KeyValuePair< int, int >, KeyValuePair< int, int >> linemap) |
Performs the script compile. More... | |
void | PerformScriptCompile (string source, string asset, UUID ownerID, bool alwaysRecompile, out string assembly, out Dictionary< KeyValuePair< int, int >, KeyValuePair< int, int >> linemap) |
Performs the script compile. More... | |
string[] | GetWarnings () |
Definition at line 35 of file ICompiler.cs.
string [] OpenSim.Region.ScriptEngine.Interfaces.ICompiler.GetWarnings | ( | ) |
Implemented in OpenSim.Region.ScriptEngine.Shared.CodeTools.Compiler.
void OpenSim.Region.ScriptEngine.Interfaces.ICompiler.PerformScriptCompile | ( | string | source, |
string | asset, | ||
UUID | ownerID, | ||
out string | assembly, | ||
out Dictionary< KeyValuePair< int, int >, KeyValuePair< int, int >> | linemap | ||
) |
Performs the script compile.
Script | |
asset | |
ownerUUID | |
alwaysRecompile | If set to true then always recompile the script, even if we have a DLL already cached. |
assembly | |
linemap |
Implemented in OpenSim.Region.ScriptEngine.Shared.CodeTools.Compiler.
void OpenSim.Region.ScriptEngine.Interfaces.ICompiler.PerformScriptCompile | ( | string | source, |
string | asset, | ||
UUID | ownerID, | ||
bool | alwaysRecompile, | ||
out string | assembly, | ||
out Dictionary< KeyValuePair< int, int >, KeyValuePair< int, int >> | linemap | ||
) |
Performs the script compile.
Script | |
asset | |
ownerUUID | |
alwaysRecompile | If set to true then always recompile the script, even if we have a DLL already cached. |
assembly | |
linemap |
Implemented in OpenSim.Region.ScriptEngine.Shared.CodeTools.Compiler.