Definition at line 33 of file IObjectAccessor.cs.
IObject OpenSim.Region.OptionalModules.Scripting.Minimodule.IObjectAccessor.Create |
( |
Vector3 |
position | ) |
|
IObject OpenSim.Region.OptionalModules.Scripting.Minimodule.IObjectAccessor.Create |
( |
Vector3 |
position, |
|
|
Quaternion |
rotation |
|
) |
| |
IObject OpenSim.Region.OptionalModules.Scripting.Minimodule.IObjectAccessor.this[int index] |
|
get |
IObject OpenSim.Region.OptionalModules.Scripting.Minimodule.IObjectAccessor.this[uint index] |
|
get |
IObject OpenSim.Region.OptionalModules.Scripting.Minimodule.IObjectAccessor.this[UUID index] |
|
get |
The documentation for this interface was generated from the following file: