Definition at line 83 of file ObjectAccessor.cs.
OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.ObjectAccessor |
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Scene |
scene, |
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ISecurityCredential |
security |
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) |
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inline |
void OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.Add |
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IObject |
item | ) |
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inline |
void OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.Clear |
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inline |
bool OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.Contains |
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IObject |
item | ) |
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inline |
void OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.CopyTo |
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IObject[] |
array, |
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int |
arrayIndex |
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) |
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inline |
IObject OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.Create |
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Vector3 |
position | ) |
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inline |
IObject OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.Create |
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Vector3 |
position, |
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Quaternion |
rotation |
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) |
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inline |
IEnumerator<IObject> OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.GetEnumerator |
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inline |
bool OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.Remove |
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IObject |
item | ) |
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inline |
int OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.Count |
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get |
bool OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.IsReadOnly |
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get |
IObject OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.this[int index] |
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get |
IObject OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.this[uint index] |
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get |
IObject OpenSim.Region.OptionalModules.Scripting.Minimodule.ObjectAccessor.this[UUID index] |
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get |
The documentation for this class was generated from the following file: