Land channel for test purposes
More...
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| TestLandChannel (Scene scene) |
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List< ILandObject > | ParcelsNearPoint (Vector3 position) |
| Get the parcels near the specified point More...
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List< ILandObject > | AllParcels () |
| Get all parcels More...
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void | Clear (bool setupDefaultParcel) |
| Clear the land channel of all parcels. More...
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ILandObject | GetLandObject (Vector3 position) |
| Get the parcel at the specified point More...
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ILandObject | GetLandObject (int x, int y) |
| Get the parcel at the specified point More...
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ILandObject | GetLandObject (int localID) |
| Get the parcel given the land's local id. More...
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ILandObject | GetLandObject (float x, float y) |
| Get the parcel at the specified point More...
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bool | IsLandPrimCountTainted () |
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bool | IsForcefulBansAllowed () |
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void | UpdateLandObject (int localID, LandData data) |
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void | ReturnObjectsInParcel (int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
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void | setParcelObjectMaxOverride (overrideParcelMaxPrimCountDelegate overrideDel) |
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void | setSimulatorObjectMaxOverride (overrideSimulatorMaxPrimCountDelegate overrideDel) |
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void | SetParcelOtherCleanTime (IClientAPI remoteClient, int localID, int otherCleanTime) |
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void | Join (int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
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void | Subdivide (int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
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void | sendClientInitialLandInfo (IClientAPI remoteClient) |
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Land channel for test purposes
Definition at line 40 of file TestLandChannel.cs.
OpenSim.Tests.Common.TestLandChannel.TestLandChannel |
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Scene |
scene | ) |
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inline |
List<ILandObject> OpenSim.Tests.Common.TestLandChannel.AllParcels |
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void OpenSim.Tests.Common.TestLandChannel.Clear |
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bool |
setupDefaultParcel | ) |
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inline |
ILandObject OpenSim.Tests.Common.TestLandChannel.GetLandObject |
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Vector3 |
position | ) |
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inline |
ILandObject OpenSim.Tests.Common.TestLandChannel.GetLandObject |
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int |
x, |
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int |
y |
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) |
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inline |
ILandObject OpenSim.Tests.Common.TestLandChannel.GetLandObject |
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int |
localID | ) |
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inline |
ILandObject OpenSim.Tests.Common.TestLandChannel.GetLandObject |
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float |
x, |
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float |
y |
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) |
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inline |
ILandObject OpenSim.Tests.Common.TestLandChannel.GetNoLand |
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bool OpenSim.Tests.Common.TestLandChannel.IsForcefulBansAllowed |
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bool OpenSim.Tests.Common.TestLandChannel.IsLandPrimCountTainted |
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inline |
void OpenSim.Tests.Common.TestLandChannel.Join |
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int |
start_x, |
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int |
start_y, |
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int |
end_x, |
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int |
end_y, |
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UUID |
attempting_user_id |
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) |
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inline |
List<ILandObject> OpenSim.Tests.Common.TestLandChannel.ParcelsNearPoint |
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Vector3 |
position | ) |
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inline |
void OpenSim.Tests.Common.TestLandChannel.ReturnObjectsInParcel |
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int |
localID, |
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uint |
returnType, |
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UUID[] |
agentIDs, |
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UUID[] |
taskIDs, |
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IClientAPI |
remoteClient |
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) |
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void OpenSim.Tests.Common.TestLandChannel.sendClientInitialLandInfo |
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IClientAPI |
remoteClient | ) |
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inline |
void OpenSim.Tests.Common.TestLandChannel.setParcelObjectMaxOverride |
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overrideParcelMaxPrimCountDelegate |
overrideDel | ) |
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inline |
void OpenSim.Tests.Common.TestLandChannel.SetParcelOtherCleanTime |
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IClientAPI |
remoteClient, |
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int |
localID, |
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int |
otherCleanTime |
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) |
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void OpenSim.Tests.Common.TestLandChannel.setSimulatorObjectMaxOverride |
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overrideSimulatorMaxPrimCountDelegate |
overrideDel | ) |
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void OpenSim.Tests.Common.TestLandChannel.Subdivide |
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int |
start_x, |
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int |
start_y, |
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int |
end_x, |
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int |
end_y, |
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UUID |
attempting_user_id |
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) |
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void OpenSim.Tests.Common.TestLandChannel.UpdateLandObject |
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int |
localID, |
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LandData |
data |
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) |
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inline |
The documentation for this class was generated from the following file: