OpenSim
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Permissions bitflags More...
Public Member Functions | |
void | RegionLoaded (Scene scene) |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More... | |
void | PostInitialise () |
This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised. More... | |
void | Close () |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More... | |
SimianInventoryServiceConnector () | |
void | AddRegion (Scene scene) |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More... | |
void | RemoveRegion (Scene scene) |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More... | |
SimianInventoryServiceConnector (IConfigSource source) | |
SimianInventoryServiceConnector (string url) | |
void | Initialise (IConfigSource source) |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More... | |
bool | CreateUserInventory (UUID userID) |
Create the entire inventory for a given user More... | |
List< InventoryFolderBase > | GetInventorySkeleton (UUID userID) |
Gets the skeleton of the inventory – folders only More... | |
InventoryFolderBase | GetRootFolder (UUID userID) |
Retrieve the root inventory folder for the given user. More... | |
InventoryFolderBase | GetFolderForType (UUID userID, FolderType type) |
Gets the user folder for the given folder-type More... | |
InventoryItemBase | GetItem (InventoryItemBase item) |
Get an item, given by its UUID More... | |
InventoryItemBase[] | GetMultipleItems (UUID principalID, UUID[] itemIDs) |
Get multiple items, given by their UUIDs More... | |
InventoryFolderBase | GetFolder (InventoryFolderBase folder) |
Get a folder, given by its UUID More... | |
InventoryCollection | GetFolderContent (UUID userID, UUID folderID) |
Gets everything (folders and items) inside a folder More... | |
virtual InventoryCollection[] | GetMultipleFoldersContent (UUID principalID, UUID[] folderIDs) |
Gets everything (folders and items) inside a folder More... | |
List< InventoryItemBase > | GetFolderItems (UUID userID, UUID folderID) |
Gets the items inside a folder More... | |
bool | AddFolder (InventoryFolderBase folder) |
Add a new folder to the user's inventory More... | |
bool | UpdateFolder (InventoryFolderBase folder) |
Update a folder in the user's inventory More... | |
bool | MoveFolder (InventoryFolderBase folder) |
Move an inventory folder to a new location More... | |
bool | DeleteFolders (UUID userID, List< UUID > folderIDs) |
Delete an item from the user's inventory More... | |
bool | DeleteItems (UUID userID, List< UUID > itemIDs) |
Delete an item from the user's inventory More... | |
bool | PurgeFolder (InventoryFolderBase folder) |
Purge an inventory folder of all its items and subfolders. More... | |
bool | AddItem (InventoryItemBase item) |
Add a new item to the user's inventory More... | |
bool | UpdateItem (InventoryItemBase item) |
Update an item in the user's inventory More... | |
bool | MoveItems (UUID ownerID, List< InventoryItemBase > items) |
bool | HasInventoryForUser (UUID userID) |
Does the given user have an inventory structure? More... | |
List< InventoryItemBase > | GetActiveGestures (UUID userID) |
Get the active gestures of the agent. More... | |
int | GetAssetPermissions (UUID userID, UUID assetID) |
Get the union of permissions of all inventory items that hold the given assetID. More... | |
Properties | |
Type | ReplaceableInterface [get] |
string | Name [get] |
Properties inherited from OpenSim.Region.Framework.Interfaces.IRegionModuleBase | |
string | Name [get] |
Type | ReplaceableInterface [get] |
If this returns non-null, it is the type of an interface that this module intends to register. This will cause the loader to defer loading of this module until all other modules have been loaded. If no other module has registered the interface by then, this module will be activated, else it will remain inactive, letting the other module take over. This should return non-null ONLY in modules that are intended to be easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party provided modules. More... | |
Permissions bitflags
Connects avatar inventories to the SimianGrid backend
Definition at line 66 of file SimianInventoryServiceConnector.cs.
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Definition at line 87 of file SimianInventoryServiceConnector.cs.
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Definition at line 94 of file SimianInventoryServiceConnector.cs.
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Definition at line 99 of file SimianInventoryServiceConnector.cs.
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Add a new folder to the user's inventory
folder |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 457 of file SimianInventoryServiceConnector.cs.
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Add a new item to the user's inventory
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 578 of file SimianInventoryServiceConnector.cs.
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This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 89 of file SimianInventoryServiceConnector.cs.
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This is the inverse to Initialise. After a Close(), this instance won't be usable anymore.
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 85 of file SimianInventoryServiceConnector.cs.
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Create the entire inventory for a given user
user |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 159 of file SimianInventoryServiceConnector.cs.
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Delete an item from the user's inventory
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 507 of file SimianInventoryServiceConnector.cs.
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Delete an item from the user's inventory
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 517 of file SimianInventoryServiceConnector.cs.
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Get the active gestures of the agent.
userID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 714 of file SimianInventoryServiceConnector.cs.
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Get the union of permissions of all inventory items that hold the given assetID.
userID | |
assetID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 741 of file SimianInventoryServiceConnector.cs.
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Get a folder, given by its UUID
folder |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 340 of file SimianInventoryServiceConnector.cs.
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Gets everything (folders and items) inside a folder
userID | |
folderID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 371 of file SimianInventoryServiceConnector.cs.
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Gets the user folder for the given folder-type
userID | |
type |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 243 of file SimianInventoryServiceConnector.cs.
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Gets the items inside a folder
userID | |
folderID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 423 of file SimianInventoryServiceConnector.cs.
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Gets the skeleton of the inventory – folders only
userID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 181 of file SimianInventoryServiceConnector.cs.
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Get an item, given by its UUID
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 280 of file SimianInventoryServiceConnector.cs.
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Gets everything (folders and items) inside a folder
userId | |
folderIDs |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 405 of file SimianInventoryServiceConnector.cs.
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Get multiple items, given by their UUIDs
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 320 of file SimianInventoryServiceConnector.cs.
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Retrieve the root inventory folder for the given user.
userID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 212 of file SimianInventoryServiceConnector.cs.
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Does the given user have an inventory structure?
userID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 704 of file SimianInventoryServiceConnector.cs.
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This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created.
source | A IConfigSource |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 110 of file SimianInventoryServiceConnector.cs.
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Move an inventory folder to a new location
folder | A folder containing the details of the new location |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 496 of file SimianInventoryServiceConnector.cs.
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Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 671 of file SimianInventoryServiceConnector.cs.
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This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised.
Implements OpenSim.Region.Framework.Interfaces.ISharedRegionModule.
Definition at line 84 of file SimianInventoryServiceConnector.cs.
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Purge an inventory folder of all its items and subfolders.
folder |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 552 of file SimianInventoryServiceConnector.cs.
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This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 83 of file SimianInventoryServiceConnector.cs.
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This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 90 of file SimianInventoryServiceConnector.cs.
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Update a folder in the user's inventory
folder |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 486 of file SimianInventoryServiceConnector.cs.
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Update an item in the user's inventory
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 657 of file SimianInventoryServiceConnector.cs.
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Definition at line 88 of file SimianInventoryServiceConnector.cs.
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Definition at line 82 of file SimianInventoryServiceConnector.cs.