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| GatekeeperServiceConnector () |
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| GatekeeperServiceConnector (IAssetService assService) |
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bool | LinkRegion (GridRegion info, out UUID regionID, out ulong realHandle, out string externalName, out string imageURL, out string reason) |
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UUID | GetMapImage (UUID regionID, string imageURL, string storagePath) |
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GridRegion | GetHyperlinkRegion (GridRegion gatekeeper, UUID regionID, UUID agentID, string agentHomeURI, out string message) |
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| SimulationServiceConnector () |
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| SimulationServiceConnector (IConfigSource config) |
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IScene | GetScene (UUID regionId) |
| Retrieve the scene with the given region ID. More...
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ISimulationService | GetInnerService () |
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bool | CreateAgent (GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint flags, EntityTransferContext ctx, out string reason) |
| Ask the simulator hosting the destination to create an agent on that region. More...
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bool | CreateAgent (GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint flags, EntityTransferContext ctx, out string myipaddress, out string reason) |
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bool | UpdateAgent (GridRegion destination, AgentData data, EntityTransferContext ctx) |
| Send complete data about an agent in this region to a neighbor More...
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bool | UpdateAgent (GridRegion destination, AgentPosition data) |
| Send updated position information about an agent in this region to a neighbor This operation may be called very frequently if an avatar is moving about in the region. More...
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bool | QueryAccess (GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List< UUID > featuresAvailable, EntityTransferContext ctx, out string reason) |
| Returns whether a propspective user is allowed to visit the region. More...
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bool | ReleaseAgent (UUID origin, UUID id, string uri) |
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bool | CloseAgent (GridRegion destination, UUID id, string auth_code) |
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bool | CreateObject (GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) |
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bool | CreateObject (GridRegion destination, UUID userID, UUID itemID) |
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