Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
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| EventManager (XEngine _ScriptEngine) |
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void | touch_start (uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
| Handles piping the proper stuff to The script engine for touching Including DetectedParams More...
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void | touch (uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
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void | touch_end (uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
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void | changed (uint localID, uint change) |
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void | money (uint localID, UUID agentID, int amount) |
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void | collision_start (uint localID, ColliderArgs col) |
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void | collision (uint localID, ColliderArgs col) |
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void | collision_end (uint localID, ColliderArgs col) |
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void | land_collision_start (uint localID, ColliderArgs col) |
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void | land_collision (uint localID, ColliderArgs col) |
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void | land_collision_end (uint localID, ColliderArgs col) |
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void | control (UUID itemID, UUID agentID, uint held, uint change) |
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void | email (uint localID, UUID itemID, string timeSent, string address, string subject, string message, int numLeft) |
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void | at_target (uint localID, uint handle, Vector3 targetpos, Vector3 atpos) |
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void | not_at_target (uint localID) |
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void | at_rot_target (uint localID, uint handle, Quaternion targetrot, Quaternion atrot) |
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void | not_at_rot_target (uint localID) |
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void | attach (uint localID, UUID itemID, UUID avatar) |
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void | moving_start (uint localID) |
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void | moving_end (uint localID) |
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Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
Definition at line 45 of file EventManager.cs.