at_rot_target(uint localID, uint handle, Quaternion targetrot, Quaternion atrot) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
at_target(uint localID, uint handle, Vector3 targetpos, Vector3 atpos) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
attach(uint localID, UUID itemID, UUID avatar) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
changed(uint localID, uint change) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
collision(uint localID, ColliderArgs col) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
collision_end(uint localID, ColliderArgs col) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
collision_start(uint localID, ColliderArgs col) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
control(UUID itemID, UUID agentID, uint held, uint change) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
email(uint localID, UUID itemID, string timeSent, string address, string subject, string message, int numLeft) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
EventManager(XEngine _ScriptEngine) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
land_collision(uint localID, ColliderArgs col) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
land_collision_end(uint localID, ColliderArgs col) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
land_collision_start(uint localID, ColliderArgs col) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
money(uint localID, UUID agentID, int amount) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
moving_end(uint localID) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
moving_start(uint localID) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
not_at_rot_target(uint localID) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
not_at_target(uint localID) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
touch(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
touch_end(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |
touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | OpenSim.Region.ScriptEngine.XEngine.EventManager | inline |