Definition at line 40 of file Mesh.cs.
Vector3 OpenSim.Region.PhysicsModule.ubODEMeshing.MeshBuildingData.m_centroid |
int OpenSim.Region.PhysicsModule.ubODEMeshing.MeshBuildingData.m_centroidDiv |
float OpenSim.Region.PhysicsModule.ubODEMeshing.MeshBuildingData.m_obbXmax |
float OpenSim.Region.PhysicsModule.ubODEMeshing.MeshBuildingData.m_obbXmin |
float OpenSim.Region.PhysicsModule.ubODEMeshing.MeshBuildingData.m_obbYmax |
float OpenSim.Region.PhysicsModule.ubODEMeshing.MeshBuildingData.m_obbYmin |
float OpenSim.Region.PhysicsModule.ubODEMeshing.MeshBuildingData.m_obbZmax |
float OpenSim.Region.PhysicsModule.ubODEMeshing.MeshBuildingData.m_obbZmin |
List<Triangle> OpenSim.Region.PhysicsModule.ubODEMeshing.MeshBuildingData.m_triangles |
Dictionary<Vertex, int> OpenSim.Region.PhysicsModule.ubODEMeshing.MeshBuildingData.m_vertices |
The documentation for this class was generated from the following file:
- Region/PhysicsModules/ubOdeMeshing/Mesh.cs