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| Triangle (Vertex _v1, Vertex _v2, Vertex _v3) |
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bool | isInCircle (float x, float y) |
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bool | isDegraded () |
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override String | ToString () |
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Vector3 | getNormal () |
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void | invertNormal () |
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String | ToStringRaw () |
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| Triangle (Vertex _v1, Vertex _v2, Vertex _v3) |
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| Triangle (float _v1x, float _v1y, float _v1z, float _v2x, float _v2y, float _v2z, float _v3x, float _v3y, float _v3z) |
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override String | ToString () |
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Vector3 | getNormal () |
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void | invertNormal () |
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String | ToStringRaw () |
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Definition at line 267 of file HelperTypes.cs.
Triangle.Triangle |
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float |
_v1x, |
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float |
_v1y, |
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float |
_v1z, |
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float |
_v2x, |
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float |
_v2y, |
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float |
_v2z, |
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float |
_v3x, |
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float |
_v3y, |
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float |
_v3z |
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) |
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Vector3 Triangle.getNormal |
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inline |
Vector3 Triangle.getNormal |
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void Triangle.invertNormal |
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void Triangle.invertNormal |
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bool Triangle.isDegraded |
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bool Triangle.isInCircle |
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float |
x, |
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float |
y |
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) |
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override String Triangle.ToString |
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override String Triangle.ToString |
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String Triangle.ToStringRaw |
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inline |
String Triangle.ToStringRaw |
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inline |
The documentation for this class was generated from the following file: