Definition at line 55 of file Mesh.cs.
OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Mesh |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Add |
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Triangle |
triangle | ) |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.addVertexLStats |
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Vertex |
v | ) |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Append |
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IMesh |
newMesh | ) |
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Mesh OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Clone |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.DumpRaw |
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String |
path, |
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String |
name, |
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String |
title |
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static Mesh OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.FromStream |
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Stream |
st, |
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AMeshKey |
key |
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inlinestatic |
Vector3 OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.GetCentroid |
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int [] OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getIndexListAsInt |
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int [] OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getIndexListAsIntLocked |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getIndexListAsPtrToIntArray |
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out IntPtr |
indices, |
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out int |
triStride, |
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out int |
indexCount |
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Vector3 OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.GetOBB |
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List<Vector3> OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getVertexList |
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float [] OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getVertexListAsFloat |
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float [] OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getVertexListAsFloatLocked |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getVertexListAsPtrToFloatArray |
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out IntPtr |
_vertices, |
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out int |
vertexStride, |
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out int |
vertexCount |
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int OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.numberTriangles |
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int OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.numberVertices |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.pinMemory |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.PrepForOde |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.releaseBuildingMeshData |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.releasePinned |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.releaseSourceMeshData |
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Mesh OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Scale |
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Vector3 |
scale | ) |
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bool OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.ToStream |
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Stream |
st | ) |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.TransformLinear |
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float |
matrix[,], |
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float[] |
offset |
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void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.TrimExcess |
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AMeshKey OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Key |
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getset |
int OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.RefCount |
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getset |
The documentation for this class was generated from the following file:
- Region/PhysicsModules/ubOdeMeshing/Mesh.cs