Definition at line 55 of file Mesh.cs.
 
  
  
      
        
          | OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Mesh  | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Add  | 
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          Triangle  | 
          triangle | ) | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.addVertexLStats  | 
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          Vertex  | 
          v | ) | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Append  | 
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          IMesh  | 
          newMesh | ) | 
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          | Mesh OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Clone  | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.DumpRaw  | 
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          String  | 
          path,  | 
         
        
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          String  | 
          name,  | 
         
        
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          String  | 
          title  | 
         
        
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          | static Mesh OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.FromStream  | 
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          Stream  | 
          st,  | 
         
        
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          AMeshKey  | 
          key  | 
         
        
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inlinestatic   | 
  
 
 
  
  
      
        
          | Vector3 OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.GetCentroid  | 
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          | int [] OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getIndexListAsInt  | 
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          | int [] OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getIndexListAsIntLocked  | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getIndexListAsPtrToIntArray  | 
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          out IntPtr  | 
          indices,  | 
         
        
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          out int  | 
          triStride,  | 
         
        
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          out int  | 
          indexCount  | 
         
        
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          ) | 
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          | Vector3 OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.GetOBB  | 
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          | List<Vector3> OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getVertexList  | 
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          | float [] OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getVertexListAsFloat  | 
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          | float [] OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getVertexListAsFloatLocked  | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.getVertexListAsPtrToFloatArray  | 
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          out IntPtr  | 
          _vertices,  | 
         
        
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          out int  | 
          vertexStride,  | 
         
        
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          out int  | 
          vertexCount  | 
         
        
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          ) | 
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          | int OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.numberTriangles  | 
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          | int OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.numberVertices  | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.pinMemory  | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.PrepForOde  | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.releaseBuildingMeshData  | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.releasePinned  | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.releaseSourceMeshData  | 
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          | Mesh OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Scale  | 
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          Vector3  | 
          scale | ) | 
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          | bool OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.ToStream  | 
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          Stream  | 
          st | ) | 
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.TransformLinear  | 
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          float  | 
          matrix[,],  | 
         
        
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          float[]  | 
          offset  | 
         
        
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          | void OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.TrimExcess  | 
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          | AMeshKey OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.Key | 
         
       
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getset   | 
  
 
 
  
  
      
        
          | int OpenSim.Region.PhysicsModule.ubODEMeshing.Mesh.RefCount | 
         
       
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getset   | 
  
 
 
The documentation for this class was generated from the following file:
- Region/PhysicsModules/ubOdeMeshing/Mesh.cs