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OpenSim.Region.PhysicsModule.ODE.OdeScene Member List

This is the complete list of members for OpenSim.Region.PhysicsModule.ODE.OdeScene, including all inherited members.

actor_name_mapOpenSim.Region.PhysicsModule.ODE.OdeScene
AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
AddPhysicsActorTaint(PhysicsActor actor)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, uint localid, byte[] sdata)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
AvatarTerminalVelocityOpenSim.Region.PhysicsModule.ODE.OdeScene
bodyFramesAutoDisableOpenSim.Region.PhysicsModule.ODE.OdeScene
bodyPIDDOpenSim.Region.PhysicsModule.ODE.OdeScene
bodyPIDGOpenSim.Region.PhysicsModule.ODE.OdeScene
BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
CollectStatsOpenSim.Region.PhysicsModule.ODE.OdeScene
Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
CombineTerrain(float[] heightMap, Vector3 pOffset)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
DeleteTerrain()OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
Dispose()OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
DoJointDeactivated(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DoJointErrorMessage(PhysicsJoint joint, string message)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DoJointMoved(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DumpJointInfo()OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
EngineTypeOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
Extension(string pFunct, params object[] pParams)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
forceSimplePrimMeshingOpenSim.Region.PhysicsModule.ODE.OdeScene
geom_name_mapOpenSim.Region.PhysicsModule.ODE.OdeScene
geomContactPointsStartthrottleOpenSim.Region.PhysicsModule.ODE.OdeScene
geomDefaultDensityOpenSim.Region.PhysicsModule.ODE.OdeScene
geomUpdatesPerThrottledUpdateOpenSim.Region.PhysicsModule.ODE.OdeScene
GetJointAnchor(PhysicsJoint joint)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
GetJointAxis(PhysicsJoint joint)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
GetResults()OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
GetStats()OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
GetTopColliders()OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
gravityxOpenSim.Region.PhysicsModule.ODE.OdeScene
gravityyOpenSim.Region.PhysicsModule.ODE.OdeScene
gravityzOpenSim.Region.PhysicsModule.ODE.OdeScene
hprOpenSim.Region.PhysicsModule.ODE.OdeScene
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotected
IsAvCapsuleTiltedOpenSim.Region.PhysicsModule.ODE.OdeScene
IsThreadedOpenSim.Region.PhysicsModule.ODE.OdeScene
m_frameWorkSceneOpenSim.Region.PhysicsModule.ODE.OdeScene
m_suportCombineOpenSim.Region.PhysicsModule.ODE.OdeScene
maximumMassObjectOpenSim.Region.PhysicsModule.ODE.OdeScene
mesherOpenSim.Region.PhysicsModule.ODE.OdeScene
meshSculptedPrimOpenSim.Region.PhysicsModule.ODE.OdeScene
meshSculptLODOpenSim.Region.PhysicsModule.ODE.OdeScene
MeshSculptphysicalLODOpenSim.Region.PhysicsModule.ODE.OdeScene
NullOpenSim.Region.PhysicsModules.SharedBase.PhysicsScenestatic
ODEActivePrimsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODEAvatarContactsStatsNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODEAvatarForcesFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODEAvatarTaintMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODEAvatarUpdateFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODECollisionNotificationFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODENativeGeomCollisionFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODENativeSpaceCollisionFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODENativeStepFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODEOtherCollisionFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODEPrimContactsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODEPrimForcesFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODEPrimTaintMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODEPrimUpdateFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODERaycastingFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
OdeScene(Scene pscene, IConfigSource psourceconfig, string pname)OpenSim.Region.PhysicsModule.ODE.OdeSceneinline
ODETotalAvatarsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODETotalFrameMsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
ODETotalPrimsStatNameOpenSim.Region.PhysicsModule.ODE.OdeScene
OnJointDeactivatedOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnJointErrorMessageOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnJointMovedOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnPhysicsCrashOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
physics_loggingOpenSim.Region.PhysicsModule.ODE.OdeScene
physics_logging_append_existing_logfileOpenSim.Region.PhysicsModule.ODE.OdeScene
physics_logging_intervalOpenSim.Region.PhysicsModule.ODE.OdeScene
PhysicsSceneNameOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
ProcessPreSimulation()OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RegionLoaded()OpenSim.Region.PhysicsModule.ODE.OdeSceneinline
RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
RemoveAvatar(PhysicsActor actor)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
RemovePrim(PhysicsActor prim)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
RequestAssetMethodOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, Quaternion rotation, string parms, List< string > bodyNames, string trackedBodyName, Quaternion localRotation)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
RequestJointDeletion(string ObjectNameInScene)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
SetTerrain(float[] heightMap)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
SetWaterLevel(float baseheight)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
Simulate(float timeStep)OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
spaceOpenSim.Region.PhysicsModule.ODE.OdeScene
SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
staticPrimspaceOpenSim.Region.PhysicsModule.ODE.OdeScene
SupportsCombining()OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
SupportsNINJAJointsOpenSim.Region.PhysicsModule.ODE.OdeScene
SupportsRayCast()OpenSim.Region.PhysicsModule.ODE.OdeSceneinlinevirtual
SupportsRaycastWorldFiltered()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
TimeDilationOpenSim.Region.PhysicsModule.ODE.OdeScene
triArrayCallbackOpenSim.Region.PhysicsModule.ODE.OdeScene
triCallbackOpenSim.Region.PhysicsModule.ODE.OdeScene
TriggerPhysicsBasedRestart()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
UnCombine(PhysicsScene pScene)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
worldOpenSim.Region.PhysicsModule.ODE.OdeScene
WorldExtentsOpenSim.Region.PhysicsModule.ODE.OdeScene
xyzOpenSim.Region.PhysicsModule.ODE.OdeScene