Definition at line 69 of file BSTerrainManager.cs.
OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.BSTerrainManager |
( |
BSScene |
physicsScene, |
|
|
Vector3 |
regionSize |
|
) |
| |
|
inline |
Vector3 OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.ClampPositionIntoKnownTerrain |
( |
Vector3 |
pPos | ) |
|
|
inline |
void OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.Combine |
( |
PhysicsScene |
pScene, |
|
|
Vector3 |
offset, |
|
|
Vector3 |
extents |
|
) |
| |
|
inline |
void OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.CreateInitialGroundPlaneAndTerrain |
( |
| ) |
|
|
inline |
void OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.Dispose |
( |
| ) |
|
|
inline |
float OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.GetTerrainHeightAtXYZ |
( |
Vector3 |
pos | ) |
|
|
inline |
float OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.GetWaterLevelAtXYZ |
( |
Vector3 |
pos | ) |
|
|
inline |
bool OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.IsWithinKnownTerrain |
( |
Vector3 |
pos | ) |
|
|
inline |
void OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.ReleaseGroundPlaneAndTerrain |
( |
| ) |
|
|
inline |
void OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.ReleaseTerrain |
( |
| ) |
|
|
inline |
void OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.SetTerrain |
( |
float[] |
heightMap | ) |
|
|
inline |
bool OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.SupportsCombining |
( |
| ) |
|
|
inline |
void OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.UnCombine |
( |
PhysicsScene |
pScene | ) |
|
|
inline |
Vector3 OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.DefaultRegionSize = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight) |
const float OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.HEIGHT_EQUAL_FUDGE = 0.2f |
const float OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.HEIGHT_GETHEIGHT_RET = 24.765f |
const float OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.HEIGHT_INITIAL_LASTHEIGHT = 24.876f |
const float OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.HEIGHT_INITIALIZATION = 24.987f |
const float OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.WATER_HEIGHT_GETHEIGHT_RET = 19.998f |
uint OpenSim.Region.PhysicsModule.BulletS.BSTerrainManager.HighestTerrainID |
|
get |
The documentation for this class was generated from the following file: