Definition at line 40 of file BSActorAvatarMove.cs.
OpenSim.Region.PhysicsModule.BulletS.BSActorAvatarMove.BSActorAvatarMove |
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BSScene |
physicsScene, |
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BSPhysObject |
pObj, |
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string |
actorName |
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) |
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inline |
override void OpenSim.Region.PhysicsModule.BulletS.BSActorAvatarMove.Dispose |
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inlinevirtual |
override void OpenSim.Region.PhysicsModule.BulletS.BSActorAvatarMove.Refresh |
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inlinevirtual |
override void OpenSim.Region.PhysicsModule.BulletS.BSActorAvatarMove.RemoveDependencies |
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inlinevirtual |
void OpenSim.Region.PhysicsModule.BulletS.BSActorAvatarMove.SetVelocityAndTarget |
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OMV.Vector3 |
vel, |
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OMV.Vector3 |
targ, |
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bool |
inTaintTime |
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) |
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inline |
void OpenSim.Region.PhysicsModule.BulletS.BSActorAvatarMove.SuppressStationayCheckUntilLowVelocity |
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inline |
override bool OpenSim.Region.PhysicsModule.BulletS.BSActorAvatarMove.isActive |
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get |
The documentation for this class was generated from the following file: